Friday, October 7, 2011

Possible Settings For Adventuring Based Politics

[Originally posted at Ana Mardoll's Ramblings.]
[Inspired by the setting suggested in this post by Will Wildman.]
[The basic idea is a setting where political campaigns are also epic quests and campaign staff doubles as adventuring parties.]

It's worth pointing out that there clearly two distinct worlds* that fit Will's original description.

One where things are relatively straightforward and lacking in systemic corruption. Yes, chaotic Evil is very corrupt, and Lawful Evil games the system, and chaotic anything plays fast and loose with the rules at best, and one could go on, but that's what they do. And of course there are going to be people pretending to be something they're not or stealing credit for the work of others, and whatnot, but for the most part things will work how a political system built on mixing adventure campaign and political campaign ought to ideally work.

And the other one is the one with shadowy corporate overlords and lots of seedy underbelly. Defenestration and lobbyists abound. Look at posts by Dav and myself above for some thoughts on that.

Both seem like they'd be very interesting settings.

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* Ok, there are in fact lots of distinct worlds, possibly infinite in fact, but let's stick with the dichotomy for simplicity.

[Later addendum:]

It occurs to me that maybe they are the same world but different countries. Maybe, for example, Canada has a functioning hero based political system while the US is mired in corruption.

[Addendum originally posted at Ana Mardoll's Ramblings.]

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