Thursday, October 20, 2016


[Random thing that came from thinking about video game training levels, with the one from Hover: Revolt of Gamers being foremost in my mind.]

The mental imprinting does give you a general idea of how to use your body, but it's pretty generic, mostly it makes sure you know how the body you have works as opposed to a body belonging to a different species, so--

Worth noting that given the number of species the labs can still produce and the amount of data that can be stored on the surviving imprinters, we really didn't have the option of giving you more detail.

The point is that you're going to have to get to know how your body works and you're probably interested in that suit you're in.

The labs may be falling apart, but there have been some improvements.  Back when I was created you were dumped out of your pod-thingy completely naked.

I'm sure that having one of our new compatriot's earliest memories be hearing you sharing that anecdote will ensure a life on the right track where everything is ice cream and lollipops.

I do what I can.

Anyway, back to what I was saying: to help you get adjusted to your body and your suit we've set up a training course.

We have not.

We have most definitely set up a training course that will help you to familiarize--

We have in no way set up a training course.

Could you stop?

What my colleague is trying to say is that we were too lazy to make it so you can just walk out of there and have therefore done the bare minimum work required to make it possible to escape and --as a result-- by the time you actually do get out you should be familiar with all of the basics of the way your body and your suit operate because you're going to need to make use of more or less everything both can do to get yourself out of there.

But don't worry because we'll walk you through it every step of the way.

And it's not that hard anyway, mostly you'll just need to be told about the capabilities you have that the imprinting didn't cover.


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