[Originally posted at my Patreon Page in a patron only post on Jan 24th of this year, as noted, I have no intention of stuff there remaining exclusive forever. This is actually overdue to be posted here.]
[Corv first appeared in the only extant chapter of Bunking Together, and her team first appeared in the second chapter of A Family Matter.]
I was trying to start doing an overview of the teams I've introduced so far in super person universe, but instead this popped out:
Corvida of the Outland Reach is a half-demon who was intended to be an Antichrist figure but was taken in and raised by some of the nicer inhabitants of Hell.
Between her 12th and 13th birthdays her power started to manifest in significantly greater force than it had before. If she remained in Hell she would have been a beacon that drew her full-demon father and his forces not just to her but also to those who raised and protected her. She fled to earth where the power of her father and his followers was significantly weaker.
Initially she tried to find heroes who would help her in the inevitable fight against her father. That failed. Many were wary of of joining forces with a demon while others who would have helped were unable to do so for reasons of politics. Also, she was a kid talking about apocalyptic prophecies. There were quite a few (ones who couldn't sense her nature or the truth of her words) who just didn't take her seriously.
She wandered the United States for more than a year.
When she was 14 she found herself in the middle of a citywide disaster. She did what she could to help, which was when she met Java --a former sidekick who was about her age. When adults in authority came to the area she and Java were working in, they shunted the two aside "children" aside.
Corv and Java were placed with three other would-be heroes in the same age group. The group would later refer to this event as, "Being put at the kiddie table." Rather than sit idly by, all five slipped away and ended up solving the problem on their own.
Their effectiveness, as well as Java's fame from his sidekicking days, caused the city to officially recognize them as a legitimate team of heroes, one that would step in when others super powered threats arose.
A few of the heroes that Corv had previously written off had some hand in this, behind the scenes, as getting Corv her own team was seen as a potentially viable compromise solution.
Those who didn't want to work with demons or children could be comfortable knowing that she was in a provincial minor league team. Those who thought that Corv deserved help could be comfortable knowing she had found it.
Corv's team became the model on which various subsequent young adult teams were based, and the flagship of a franchise of such teams.
The moment Corv turned 18 the inevitable battle with her father began. It was a confusing and complex thing as Corv, someone who never wanted the role, was intended to be the instrument of her father's will, and the executor of his power, on earth. Much of the battle involved the fight for Corv's mind and soul itself.
After the eventual victory, Corv and her team returned to being guardians of a single city and fighting the lesser threats that presented themselves.
[Corv first appeared in the only extant chapter of Bunking Together, and her team first appeared in the second chapter of A Family Matter.]
I was trying to start doing an overview of the teams I've introduced so far in super person universe, but instead this popped out:
-
Corvida of the Outland Reach is a half-demon who was intended to be an Antichrist figure but was taken in and raised by some of the nicer inhabitants of Hell.
Between her 12th and 13th birthdays her power started to manifest in significantly greater force than it had before. If she remained in Hell she would have been a beacon that drew her full-demon father and his forces not just to her but also to those who raised and protected her. She fled to earth where the power of her father and his followers was significantly weaker.
Initially she tried to find heroes who would help her in the inevitable fight against her father. That failed. Many were wary of of joining forces with a demon while others who would have helped were unable to do so for reasons of politics. Also, she was a kid talking about apocalyptic prophecies. There were quite a few (ones who couldn't sense her nature or the truth of her words) who just didn't take her seriously.
She wandered the United States for more than a year.
When she was 14 she found herself in the middle of a citywide disaster. She did what she could to help, which was when she met Java --a former sidekick who was about her age. When adults in authority came to the area she and Java were working in, they shunted the two aside "children" aside.
Corv and Java were placed with three other would-be heroes in the same age group. The group would later refer to this event as, "Being put at the kiddie table." Rather than sit idly by, all five slipped away and ended up solving the problem on their own.
Their effectiveness, as well as Java's fame from his sidekicking days, caused the city to officially recognize them as a legitimate team of heroes, one that would step in when others super powered threats arose.
A few of the heroes that Corv had previously written off had some hand in this, behind the scenes, as getting Corv her own team was seen as a potentially viable compromise solution.
Those who didn't want to work with demons or children could be comfortable knowing that she was in a provincial minor league team. Those who thought that Corv deserved help could be comfortable knowing she had found it.
Corv's team became the model on which various subsequent young adult teams were based, and the flagship of a franchise of such teams.
The moment Corv turned 18 the inevitable battle with her father began. It was a confusing and complex thing as Corv, someone who never wanted the role, was intended to be the instrument of her father's will, and the executor of his power, on earth. Much of the battle involved the fight for Corv's mind and soul itself.
After the eventual victory, Corv and her team returned to being guardians of a single city and fighting the lesser threats that presented themselves.
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