Showing posts with label Time Travel. Show all posts
Showing posts with label Time Travel. Show all posts

Friday, September 30, 2016

Life After: Terminiology

[I recently re-watched the Kim Possible scene where Kim mentioned "meddling kids".]
[This is by the time the gangs' all together.]

It came as no suprise that there were armed people in uniforms when they came back.  A big guy with a big gun and a stride that reeked of practiced authority stepped forward from the group.  Doubtless some government or government sanctioned agency had bestowed power upon him.  Jacob didn't care enough to keep track.

"You have a lot to answer for," the big guy with a big gun said.

"We did what you said couldn't be done," Bonnie said.

"We'll keep doing your job for you," Kim said in a tone that was far too calm and reasonable to go with her words, "until you start doing your job."

And the big guy with a big gun did what such people always did in such situations.  He changed the subject to one where he thought he had the advantage.  On the plus side, this subject changing didn't involve the big gun.

"You got lucky," he said, "but you're still nothing more than meddling kids."

"Uh, we prefer the term 'interloping adolescents'," Jacob said in a way that he hoped made clear that he had no respect for the authority he assumed the guy had.

“We can also be 'encroaching young adults',” Tara said.  She was definitely becoming Jacob's favorite.

“'Kibitzing children',” Ron said.

“'Infringing high-schoolers',” Shin said.

“Though I don't go to school,” Jacob said.

“'Interfering teens',” Bonnie said.

Kim finally joined in by saying, “'Tampering minors'.”

Josh added, “'Snooping millennials'.”

“Though Jacob and I don't technically meet that definition," Shin said; "time travel and all.”

Jacob started to say, “Prying--”

But was cut off with a, “Shut Up!” from the big guy with the big gun.

Some people simply had no appreciation for language.

Still, the job was done.  Some of the other people with weapons and uniforms were smirking themselves, a group of bystanders had formed, and everyone was wondering why it took so long for the big guy with a big gun to to cut off the team.  One correction, six alternatives, and two clarifications before he put a stop to it.  It didn't make him seem like he was in control of the situation.  Authority undermined.

"Now if you'll excuse us," Bonnie said, "we actually have important things to do."

-

Thursday, May 14, 2015

How I met Michael Mock (for legal purposes assume this to be fiction)

It came up on facebook.  Addressed to Michael Mock (thus he is the "you"). Reproduced below:

It was just after getting back from stopping the zombie apocalypse of 2052, the temporal distortion had been intense (it created an entirely new timeline, after all) and it made for a somewhat hard landing.

I was disoriented, the driver was trying to fix the rear axle, and I am so, so sorry about what happened to your clothes.

I swear I didn't know that [redacted] stained so much. Anyway, I hope the dry cleaning went well, though it occurs to me that I've never asked, and thanks for not messing up the timeline by telling me we'd already met when we next met.

All things considered, it's kind of surprising we only overshot by that much, it was a 40 year trip crossing timelines midstream, but the important thing is that we met, soon after I was returned to the time whence I had originally come, and the driver made it back to her home time too.

Also, no zombies. Generally a good thing.
-

(Since we're calling it fiction)

Thursday, April 10, 2014

I'm not leaving without that kid

[Inspired by a story involving time travel, Fred's one sentence summary of Dietrich Bonhoeffer (I’m walking away from Omelas, but I’m not leaving without that kid), and stuff.]

A child's voice cried out, "You are EVIL!" as Alex approached the house.

"We are evil," his target told the girl in a level tone.  She was already having a conversation with someone and from the inflection on the "we" he guessed it was her past self.  Not good.

Time travelers were getting better and better at staying ahead of law enforcement.  The department's own success had made it so that no one who tried to change the past did it without what they were convinced was a very good plan.  The problem was when they were right.

The target had bought herself hours at most, but if she was talking to her past self there was no telling what damage might have been done in that time.

Alex looked down to his left forearm.  A screen built into the fabric of his coat lit up and based on the readouts it looked like the future was secure, so long as he prevented any more changes to the timeline.  He sighed in relief, took a deep breath, and kicked in the door.

"Hands where I can see them!" he shouted before he even got a look at the inside of the room.  In his experience it was good to get to the point fast.  In his business moments mattered.

The target put up her hands and took a step back.  What she took a step back from was the part that almost threw Alex.  There was a little girl, naked, handcuffed to what appeared to be some sort of heating pipe.  Alex willed himself to pay attention to the mission and approached the target.

"Your travel through time is unauthorized and you killed two people--" Alex began.

"You knew?" The little girl asked.

Confused, Alex looked at her and then the floor.  There were two bodies.  A man and a woman.  Probably the girl's parents.  They'd been shot to death but no shots had been fired since he checked on the state of the timeline.  Apparently their lives didn't matter much to history.  From what little he knew about them, he didn't think they'd be missed.

"You killed four people," Alex corrected, "and you will be brought--"

Things happened fast.  He guessed she had enhancements because the target's speed didn't seem to match her age or apparent muscles.  He lost his gun and she drew her own.  Alex grabbed the gun with both hands, the target did the same, and it was a fight to see which way the weapon would point.

Alex was surprised when the gun went off.  Had he pulled the trigger without realizing it?  It didn't make sense for her to do it since the gun had been pointed at her.

The target collapsed to the ground.  She was dead by the time she hit it.

The whole thing was a mess but the job was done.

"I'm sorry you had to see that," Alex said to the girl.

"It was... it was self defense," she said.

"Smart thing," Alex thought.

"You saved me."

Alex found the key to the handcuffs and freed the girl.  "Put some clothes on honey."

"Thank you."

Alex began the work of scanning for things from his own time.  It looked like it was just the target, her gun, his gun, and a bag.

It wasn't actually part of the job to find out what was in then bag, but he was curious.

"Oh God," he said, a taste of vomit in his mouth.

"Are you ok?" the girl asked.

"Fine.  Fine.  I just threw up in my mouth a little and that's nasty is all."

"Icky.  Why did you throw up in your mouth?"

Alex sighed.  "I think she," he said pointing at the target, "was going to do to you what they," he pointed to the girl's dead parents, "would have done to you had they lived."

"What would they have done to me?"

"If I try to tell you that I'll throw up for real," Alex said.  "Can we talk about something else?"

"What's your name?"

"Alex," he said.  His name wasn't going to disrupt the timeline or make him vomit so this was a perfectly good subject in his mind.

"Mine's Margie."

"Well, Margie, I'm going to--" Alex stopped as someone else entered the home.  "Why are you here, Perry?  The mission's over."

"No, it's not," the newcomer said.

"The timeline was intact before I engaged the target, and while I'd rather have brought her in alive she's definitely not going to be doing any damage now."

"Things got worse when you neutralized the target."

Alex looked to the readouts on his forearm screen while saying, "That doesn't make any--" which is as far as he got before realizing Perry was right.

"Our world is hanging on by a thread," Perry said.  "We've had some close calls before and it's never been this bad."

"What happened?"

Perry just looked.  It took Alex a moment to realize Perry was looking past him toward Margie.

"Her?  She's supposed to--"  Alex looked at the three bodies on the floor.  Margie's parents.  Margie's future self.  He remembered the content of the bag.  "There's no one left to abuse her."

Perry nodded slowly.

"So what are you suggesting?" Alex asked. "Damage done."

Perry said, "We'll take care of it."

"Really?" Alex asked, anger growing in his voice.  "I didn't know we had a department for that."

"If she doesn't ... go bad--"

"Evil," Alex snapped. "The term the girl used is 'evil'."

Margie hid herself behind Alex.  She didn't understand the argument, but of the two total strangers in the house she knew which one she trusted more.

"Fine," Perry said, "Go with the melodrama.  If she doesn't turn evil then she won't do certain things, which will lead to other people not doing certain things, which will mean that our entire world will cease to exist."

"We're talking about a child."

"No.  You're not thinking straight.  We're talking about the whole world.  My family.  Your family.  Our friends.  Everyone you've ever met--"

Alex mumbled, mostly to himself, "our happiness, the beauty of our planet, the tenderness of our friendships, the health of our children, the wisdom of our scholars, the skill of our makers, even the abundance of our harvest and the kindly weathers of our skies."

A dangerous edge entered Perry's voice when he said, "You're quoting Omelas."

Alex lunged for one of the guns still lying on the floor and in a moment he and Perry were facing each other weapons drawn.  "How long have we known each other?" Alex asked.

"If you think you can trade on our friendship to--"

"That's not it.  This is: You know I can't lie for shit.  Before I finally gave up on poker you called every single bluff."

"So?"

"So you'll know that this is true: If I hurt you I'll never forgive myself, but that isn't going to stop me from hurting you if you try to do anything to this girl."

"You like your short story so much?" Perry asked.  "Then walk away.  Isn't that what the good people do in the story?"

"Oh, I'm walking away from Omelas," Alex said, "but I'm not leaving without this kid."  He reached back and held Margie by the hand.

"Seriously Alex, just walk away, I'll do what needs to be done."

"Could you Perry?  Could you really?"

"Yes," Perry spat.  "I'm not so selfish that I'd destroy the entire world just so I could sleep at night.  If the price of saving everything I care about is not being able to look at myself in the mirror then I'd pay it gladly."

Perry opened fire, and Alex returned it, but none of the shots connected and soon both needed to reload.  In the silence Alex said, "If you hit her you'll erase our future even quicker."

Perry said a quiet, "Shit."

Alex led Margie out of the house.

Perry activated a communications device and said, "I need backup now.  Alex has gone rogue and the new target is with him," so quickly that he almost tripped over the words.

---

"Will I really turn out like... like her," Margie asked when they stopped running.

"No, one of the effects of the time machine is that it insulates the user from any changes in the timeline.  A time traveler pops into the past exactly as they left the future even if that future no longer exists.  It can be quite disorienting, I'm told, because changes mean that some time travelers appeared in pasts that didn't even exist when they used the time machine.

"There's actually an entire colony of former travelers who have banded together and bonded over coming from timelines that don't even exist anymore.  It's in..." Alex looked at Margie.  "You're not following any of this, are you?"

Margie gestured that she was following very little.

"The short answer is, 'No.'  You have free will.  You'll be whatever you will be."

Margie, "But?"

"What?"

"You said that like there was going to be a "but"."

"But some people, people like Perry, want you to end up like her.  As close as possible."

"I don't want to be evil," Margie said.

"I'm going to do everything in my power to protect you from those people," Alex said.

-

[I'm not actually a fan of the trope that abuse leads to evil and thus evil comes from abuse.  Some people who were raised just fine none the less turned out quite bad, abused people are not to be regarded with suspicion because seriously that's just wrong.]

-

Monday, September 16, 2013

Good fracking God it's been a while since I posted something interesting, hasn't it?

I haven't been keeping up on my reading like I should (the deconstructions of both Fred Clark and Ana Mardoll have gone woefully unread, and thus inspired no fiction), I have been having a life in the place known as real life which takes time away from internet pursuits.  I've also been in a dry spell writing-wise anyway meaning even when I do have the time words: they are not coming.

Had a dream on time travel, still trying to unravel the rules it followed to see if there's anything salvageable.  Bad guy was the Queen of England who favored a form of time travel that involved putting your present consciousness in your passed body (and could also be adapted to the non-time travel act of bringing your past body to your present consciousness (de-aging) thus allowing for effective immortality.)

This (the time travel) was considered absurdly reckless by the good guys who were forced to work in the exact same spot as the Queen of England's people lest they tip their hand that they knew she was evil and start a time travel war instead of the much less destructive spying and counter-moves that existed.  The reason it was considered reckless is that bodily traveling into the past allowed one to do what they intended and step out of the way, allowing historical inertia to guide things onto a not-completely different path.  Changes could be small and controllable.  On the other hand putting your present consciousness into your past body doesn't allow for getting out of the way and letting history take over.  You're in that body reliving events and unless you do everything exactly the same except for the one thing you wanted to change, you'll be constantly knocking history off course.  It might not be that bad, but it likely will because it results in a constant history breaking force thus preventing inertia from ever taking over.

Also, for some reason, it didn't change the time from whence you left all at once.  (Yes, that makes no sense, ask me about A Sound of Thunder, the movie with Edward Burns not the short story, some time.)  There would be a rolling series of changes that made it so those in the time you left were never sure if they were in a stable timeline or about to be erased as the changes continued.

Monday, December 3, 2012

Would you kill Hitler?

Time travel makes ethics difficult.

Limited by a lack of knowledge of what the future can bring we are free to act in a way that makes sense.  You do the best you can in the time you are given.  If you can stop a wrong you stop it, if you can do a right you do it.  But time travel confuses it all because we can see the world that past wrongs, and there are a lot of them, created.

Were you born after 1939?  (I was.)  No matter who you are, not matter where you were born, the odds of you being born in a world without Hitler are effectively zero.  They're not quite zero, just damn close.

And even for those who would have been born, the lives they would have lived in a world without Hitler would be completely different.  Which means that the people they are today would never exist.

Kill Hitler and you wipe out the entire population of present day earth.  Most you destroy entirely.  Not just kill them but erase them from history.  Those that aren't erased are replaced by bodysnatcheresque copies of themselves.

So it becomes complicated.  Murder seven billion people and you prevent the deadliest conflict in all of human history (of course, who knows what other conflicts might arise) and birth a world without the Holocaust, without the only use of nuclear weapons against actual people in our history.

One can make a story that argues that you should change the past, I have some scenes from one such story in my head.  One can make a story that you shouldn't.  It's why the Doctor doesn't kill Hitler, some things are fixed.  Change them and you change everything, and his companions would never have existed.

As a human being you deal with what's in front of you, not what may one day be.  If you find yourself stranded in the past then you fight to make it right and history can go fuck itself.  You don't let the people in front of you die just so your world can maybe one day come to be.

But if you're not stuck, if your future world is just car ride away (88 miles per hour) then what do you do?  Do you destroy that world and all those in it in favor of some other world?  Do you stop the Holocaust then?

September 11th 2001 also comes to mind.  It's more recent, but prevent those attacks and there are still plenty of people alive today (all of them children) you very definitely kill.

What if you're not in the past at all?  What if there's a big red button in front of you, and if you push it Hitler dies peacefully in his sleep the night before the day in which his evil contribution to world history would have become irreversible.

You're still here in 2012, you can see the people you'll be condemning, the world you'll be destroying, yourself as well, will be wiped out.  The people you would save are already dead.  The people you would exterminate are very much alive.  Push the button, stop World War II and the Holocaust and all associated ills.  The only cost is the lives of everyone in your timeline.

Do you push it?

-

It is, of course, theology that brings this question to mind.  I'm trying to catch up on some reading and the question of why god, if there is a god, allows the world to suck.

I am the product of an abusive relationship.  I've never had any reason to believe that the relationship wasn't abusive when I was conceived, so presumably a world without abusive relationships is a world without me.  If God hadn't allowed the world to suck when I was conceived I never would have been born.

That doesn't make me want there to be abusive relationships in the here and now or in the future, even though stopping them would mean that people like me wouldn't be born.  The future is the land of potential and you don't allow present evil in hopes of potential good down the line.

But if the God many people seem to want had been around a few decades ago, I would not be here now.  And since some say God is timeless it would mean that all of history is what's in front of it.  The decision to allow the world to suck was made while I wasn't potential, I was actual.  A decision to make it not suck would have meant killing me to bring some hypothetical world into being.

I follow no religion, I have no creed, but I have a personal stake in these arguments because the question of why the world is allowed to suck is inseparable from the question "Why are people like me allowed to exist," it's my existence the question is talking about, mine and everyone else's but mine is the one that makes it personal, and when you bring time travel into things, as people do when they assume that all knowing means that the future is what's in front of god or that god is timeless, or any of the various other assumptions that mean that god can see what will result from it's choices, ethics become complicated.

"Would you kill/stop Hilter," the problem of evil asks, "knowing that doing so would kill everyone on earth right now in one way or another and replace them by some currently hypothetical world that may be better or worse?"  Theology asks difficult questions that I don't have much answer for.

I can answer that for a human being (the answer is "it depends") but for the kind of God people are talking about in such situations, I have no answer.

Except, perhaps, quantum physics.  Have a multiverse where every possible permutation of existence goes down, and then sort it out in the afterlife.  But in that case we're talking about a God that allows for much worse evils than the ones we have seen in this world, and the depths we've seen in this world are pretty deep.  So, then, the problem of evil likely becomes amplified rather than answered.

Saturday, October 20, 2012

In which I pretend the dream I had last night might seriously interest someone as a time travel story/series of stories

So, last night, after waiting to long to get to bed anyway, I forgot to take my sleep aid.  I didn't have the energy/motivation/spark-plugs necessary to get up and take it, so I stayed in bed and hoped that lack of sleep would do the job itself in a few hours, a few hours later still nothing, I knew I needed to take my sleep aid, but I didn't have the energy/motivation/spark-plugs necessary to get up and take it, so there I stayed.  I might have gotten some sleep during the night, maybe.  But most of it was spent not-asleep, but at the same time often not fully awake.  Tired as all hell and as deep into darkness as I have been able to make the place of my sleep, I went into that place where, though one is still awake, dreams come.

It's happened twice in a row now, see the footnote that ended up being larger than the main post here, in which I describe the last time I had a night like this, I'm going to call it a trend and say that when I know I'm awake but dreams none the less come I experience them as movies or TV shows or something  of that nature.  Something watched, not something experienced.

I wonder if such experiences should be studied more for their possible link to mental health problems.  Perhaps some problems involving believed hallucinations are almost exactly the same thing but without the realization that what is happening is a dream.  Perhaps hallucinations in general are more closely related to the dreams of the sane than we realize.  All who dream have hallucinations, after all.  It's what dreams are.  But they're never labeled with such a hurtful word as "crazy" for it.

Anyway...

Not sure where the time travel came from, but this one had clear roots in seeing at least part of all of the following movies:
The Secret of NIMH
Elektra
The Art of War
Resident Evil: Apocalypse

-

It started with a time travel experiment gone wrong, and the rules in this, as with many things in dreams, were not consistent, also the beginning wasn't consistent with the backstory, which obviously didn't exist yet for I had not dreamed it yet.

The beginning, such as it was, was that the time travel experiment accidentally flung the time travel creator into the future (his brother was present at the experiment but not flung into the future) and it had a sort of "It's a Wonderful Life," vibe going on because the world without him was a horrible place.  (The world had been without him because he skipped forward via time travel)  The family business had become an evil megacorp, his home had been torn down, things were evil and dystopyian overseen by his gone-evil big sister and her ever present aide, and stuff was generally bad.

Also the world had become flat, just because evil sister could, and one of his last acts before trying to go back and fix things was to travel into space in a Winnebago (not a Spaceballs' Winnebago with wings, just a Winnebago) and broadcast his message to from humanity to the rest of the universe, in case going back didn't work (he had to steal some component which would be dangerous and potentially lethal so he was well aware he might not even get to the go back in the first place.)  The message was, basically, "I invented time travel.  If you're considering it, don't.  It is a bad idea.  Do not try this thing."

He hadn't taken into account that the rotation of a flat earth means that what is way up in space when the earth is perpendicular to your distance from it's center might actually be touching the earth, or near enough, when the earth moves closer to parallel to your direction from its center.  (By the way, the earth wasn't just flat, it was square.)

Thus hordes of goons started coming toward him across the flat earth when the rotation brought the Winnebago into reach and he narrowly escaped by using the family gift of jumping.  Not Jumper jumping, physically jumping great distances.  Not Hulk distances, more like John Carter distances.  Come to think of it, that might have to do with seeing some of the The Matrix recently.

So hero goes jumping back toward the center of the square earth where evil headquarters is located, in a plot to steal necessary component for time travel device.

At some point before this I should have mentioned apparently loyal family butler who has been awaiting hero's return and helping out.  He helped out with this part too.

So they get necessary component, and then apparently loyal family butler turns out evil and takes the component for himself only to have it be quickly stolen back by Actor Too Prominent to show up this late in the movie (don't remember who, but it was a specific person) who therefore must be an important person.

He takes hero by the hand and they jump onto waiting dragon (genetically engineered, not fantasy born) and we finally get to backstory:

-

The Hero was the youngest of three children.  Sort of Secret of NIMH aged (converted from mouse to human, of course), though the order of ages was different.  (As was the number of children)  He was constantly bullied by his older brother, his sister was just surviving.

The time travel accident somehow caused hero to disappear as a child of that age, even though it definitely took place as an adult.  The only way I can reconcile this with later rules of time travel, is if the experiment somehow slingshotted hero back to childhood and then bounced him forward into the future from there, with further inconsistency being hand-waved away by the fact it was an accident, not how things normally work.

(Also, to make this consistent with later things the whole square flat earth thing would have to be dropped.  But it was silly anyway.  Space Winnebago goes too, genetically engineered dragon stays.)

This disappearance of hero as a child caused oldest brother to run away in shame, believing it to have been his fault.  His only companion in a childhood lived in squalor in abandoned buildings being a cat he named Dragon.  The cat was grey and unkempt.

It would be revealed that his actual dragon is named Dragon not because of a lack of originality, but because it was named after the cat.  He refers to it to others with whom he is intimate as his cat and calls it "kitty" in intimate moments with the dragon itself.

It would also be revealed that part of the reason eldest brother was such an ass was also shame, and trying to hide that by asserting his dominance over everyone he could.  He was as the eldest child, and still as an adult, almost entirely illiterate.  Rather than seek additional help, he BSed his way through things and tried to hide it.

When Hero asked where Eldest brother had been all this time, it would be revealed he'd been there all along.  By means of holographic trickery (remember, this is The Future) he had been living as evil sister while sister was truly in control as ever present aide.  Thus he was the puppet and target for assassination, while she was in control of the whole world.

When they finally got the time travel to work, the two (hero and elder brother) were returned to their childhood bodies, memories intact, treating each other with respect, and working to get elder brother to learn how to read, and above all else taking pains to not be complete jerks to their sister because they knew that in any decent world she would turn out good, not evil.

It seems like all is good, but then it will be revealed that some hitherto unknown organization has been monitoring the [technobable] and now knows that time travel is possible.  Sinister music plays.  Credits role.

-

This definitely comes from the Resident Evil films, I haven't seen the third one but of the three I have seen they always end in a reversal.  The good guys win, it's a happy ending, and then something happens to turn it all around.  It's like someone read Aristotle on drama and took one part, and one part only, of it to heart.  At the very least they should have looked at the part about what makes for a good reversal, better still would be to realize that drama was only half of the equation even in the time and thinking of Aristotle when it came to works with actors, satyr plays were either not counted by Aristotle as being important or lumped under comedy (which would seem a mistake, but then we are talking Aristotle so mistakes are the opposite of out of the question.)  For the purposes of this discussion at least.

It's just that the comedy section of the work has been lost.

There's a fictional book, and a movie based on the book, about a creepy murder mystery surrounding the last surviving copy of the comedy section in 1327.  They've been recommended to classes I was in as very good by both a Classics professor and an English Lit professor (who was teaching Ancient Lit at the time) but creepy murder mystery is not my thing, even if it does star Sean Connery, so I have neither seen nor read it.

The point is, you really don't need reversals, especially not last minute unforeshadowed reversals, but the stories in the dream had it and I think they were stealing from the Resident Evil films in doing so.

-

Next takes place with the three children as teens or adults, or both (time passes, after all), and sister is the primary protagonist.  She dresses in at least one scene like Elektra from Elektra for no good reason.

The details have faded, as details of dreams do, but I remember a couple of things.  The jumping remains a mainstay of the family, some early genetic engineering perhaps, the film takes place in the future, there is a major plot point about an accident while the three are on futuristic motorcycles.  What is a futuristic motorcycle?  I don't remember.  But they were definitely futuristic.

And that's when the zombies came.  Their name, "the outsiders," feels to me like it came from No Escape, which is a movie that contains no zombies, their being zombies is definitely from Resident Evil.

There's a cure, but only if you get it before the infection is complete.

But before we get to that, time travel has advanced.  The three have devices, watches, which facilitate their time travel now where before a giant machine was needed.  They can go into possible futures and record information on the devices, and bring it back with them (just as they retain their memories), but not to before the devices were created.  They do this very rarely as it involves creating a future, and then destroying it when they return to the point in time whence they came (the future develops from their absence since they can't return until after they've gone) in an attempt to preserve what came from these destroyed timelines they never just get the information they might be looking for.  They get everything.  Every extant book, the entire internet, every piece of information that has been digitized that they can access.

It may be a small compensation for being brought into and then erased from existence  but it's what the children can do, and so they try to preserve the memories of those who were but never were in the futures visited that will never come to be.

Out of an extreme distaste for creating and then destroying timelines and thus people, and extreme moral qualms, the children try to keep their time travel mostly limited to quick jumps into the past.

Basically save scumming as an integral part of the plot.  Also known as, that thing from the movie Next.  The movie would start with sister having to use this technique to try to get the antidote for the zombie plague before injured people turned.  And a dog, somehow a dog was involved.  It too needed the antidote.

The same few minutes, repeated over and over, in myriad different ways, until she got it right.

And, during this, organization from before would appear and make themselves known as an enemy in their attempts to use this moment of vulnerability to steal the children's technology.

So it would be combat between zombies, people with guns, and people who can jump high and fight impressively and have the power to press rewind if things don't go their way.

So imagine the combat and movement of The Matrix, combined with Mirror's Edge, combined with Resident Evil, combined with the conspiracy side of Deus Ex, and quicksave as a part of the plot (which sort of harkens back to the film Slipstream when looked at as a plot element, or Prince of Persia for that matter.  Haven't played the Prince of Persia games.)

Eventually the children would realize that they'd have to go back to the beginning and do a better job of keeping themselves secret.

So, again, they are returned to young age.

Enter a big fat foreign dignitary.  I mean that quite literally.  He is both very tall and imposing, and very wide and imposing.  He speaks some (presumably fictional) foreign language with great artistry and skill, proving him a quick witted and intelligent individual by means of his speech alone.  This is presumably his native tongue.  He speaks English fluently enough grammatically, but with an accent so thick almost no one can understand him.  He is convinced that when he is not understood while speaking English it is because the listener is a dolt (one of his favorite English words) and couldn't possibly have something to do with how he is speaking.  For him the fault is always in others, not himself.

The parents of the family are honored to have him come to their house for a dinner or something, the children don't think much of it, but one of them takes video of him, from the top of the stairs, as he's leaving, just because whichever child it is likes video.  It's shaky and bad, as such video made by small children is.

The turnaround for this section is the discovery that a section of this video is gone.  Somehow removed, though no one was in the house since it was taken.  The parents think it odd, but eventually pass it off as a camera problem, the children are more suspicious.

Then the reveal of why the section is missing.

The secret evil organization, who I'm going to call the Illuminati though I believe they were nameless in the dream, would be shown to have been watching, live, on the video camera as the tape was produced.  A character based on Eleanor Hooks from The Art of War has them notice, and zoom in on a tag on the family dog's collar that appears to be entirely decorative in an abstract line art kind of way, she realizes it's not and has the foreign dignitary steal it, that's what's missing from the tape.

At sort-of-Illuminati headquarters they've scanned the design etched into the tag and blown it up to immense size and as they look at it they realize it's work on time travel, incorporating technology that doesn't exist yet in the schematics.

Thus, again, they're onto the children and will be the primary antagonists going forward.

Having big fat guy be evil should be able to be offset by having big fat people who are not evil.  The children, as they grow into adults, are all of combat-ready athletic builds, but it's not like they'd be the only not-evil people in the movie.

[Footnote on the credits comes from hereish.]

-

The children have lived, mentally, pretty long by now, they've worked on time travel multiple times over, they're tech savy, combat savy, and have a knowledge of what's coming.

Their work is done in secret, underground, in hidden or forgotten places, but it is done well, and for the first time they let others into it.  Two others, at least, end up with the time travel watches, and the ability to synchronize them remotely is worked on so that, for them all to go back (and thus none of them to lose memories) they don't all have to be in the same place.

They work on a get out of death free card, where the watch is connected to their biosigns and if they're killed  it'll automatically send them back some minutes to when they're not dead, preserving the memory of how they were killed so they don't make the same mistake next go round.  (Before they had to count on living long enough to send themselves back, or having a surviving sibling go back and save them.)

But all this time, unknown to them, illuminati-type-people are trying to steal their tech.  The children have suspicions, and semi-successful precautions, but counters to their technology are created.  The ability to jam time travel, the ability to hitch a lift on a nearby person's step back.

Though the other side never develops the ability to travel through time on their own.

The at least two people who are entrusted with watches are sister's current boyfriend, and a girl/woman about their age who has gained their trust.

Boyfriend will end up psudo-sacrificing himself by grab-lunge-push-pulling (how do we not have a verb for this?) male evil leader off a raised catwalk, but sister, boyfriend, and male evil leader will all make the trip back within moments of hitting the ground.

In an unusual turn of events boyfriend ends up not where he was in the past, but where male evil leader with whom he was grappling was, doubtless caused by the mix of technologies involved.  Turns out male evil leader was into bondage of some type and they're in a place set up for that purpose, which could have unfortunate implications but see above about big and fat guy.  Things can be fixed by showing a variety of people into that, spanning the good-evil-neutral range.

This allows boyfriend to escape, (male evil leader is tangled, boyfriend is not) but he's now somewhere inside evil lair and slightly injured.  (Evil people have their homes and such inside evil lair, it saves commute time.)

At a similar time and place girl/woman who got time travel watch is revealed to be a double agent when she's forced to plead with her boss (Eleanor Hooks inspired woman) to stop time travel jamming in the area long enough for her to make a step back far enough to save an innocent from zombies.  She bases this on maintaining her cover.  (Other person present doesn't realize time travel is being jammed, so it looks like she's just refusing to help.)  She'll eventually be revealed to be a triple agent (on the protagonist's side all along) who no one knew was a triple agent because she was afraid if she revealed the double agent status (needed to become an open triple agent) she'd lose the protagonists' trust.

At some point in here there's a voice over from sister explaining that it's not all as easy as it seems in telling the story, and showing a difficult situation from her perspective.

She's trapped at the edge of a river or canal.  Snipers and ordinary guards have her pinned down, others moving into position to get a clear shot, Eleanor Hooks character openly taunting her (though clearly inspired by Eleanor Hooks from The Art of War this character differs strongly in that she likes to be there, in the field, when an operation takes place.  She's a battlefield leader, even if she stays toward the back where it's safer.)

Sister tries to run to the building for cover and make an impressive series of jumps, misses the last one.  Breaks many bones, in great pain travels back.  She tries to come in from the side, unnoticed, gets shot and left bleeding on the ground.  She tries to do many things, each one ending in pain and having to travel back to before she was injured.  She explains that to the outsider her life looks like impressive successes and flawless combat, from the inside the life of a time traveling combatant such as herself is one of endlessly losing in injury and pain until you find that one way, that one path that leads you to your objective.

(I think this might have been the scene where she was dressed like Elektra for no good reason.)

Finally she makes it, but is soon on the run again, forced to dive into a water system, protected from the bullets fired at her by the water, she discovers her time travel device is being jammed, worse it's being tapped, monitored, and copied, so that the sort-of-illuminati will be able to make their own time travel devices.

She is forced to escape, low on breath, without the use of time travel to avoid handing them the secrets they want.  Nearly dies.

Not sure where the brothers or the genetically engineered dragon are at this point (I think dragon named after the cat named "Dragon" should exist by now in the timeline.)

But in the end it all comes back to evil lair headquarters.  Zombies are on the approach from one side, barely being outrun by triple agent girl/woman and the person she rescued earlier (also a girl/woman, probably, but not definitely, somewhat younger than triple agent.)  Boyfriend is already inside, trying desperately to evade detection, the trio of siblings are making their infiltration attempt from the non-zombie side.

Finally they all meet up and are able to figure out how the kind-of-illuminati first found out about them, and work out a plan on not having it happen next time.

They make their daring escape, they rebuild their technology.  Finally finding a way to bring the time travel watches back to before their creation, and distributing them to a handful of trusted people.  And they have to be trusted.  This part is all about trust.  Sister has to believe that, even if she and boyfriend should have the worst break up in the history of breakups, he will still, for the rest of his life, work to keep the technology out of the wrong hands even unto the point of death.  Even unto the point of death that the time travel can't fix.

Triple agent has to be trusted that she really is loyal in spite of the deceit before.  Everyone given a watch needs to be trusted absolutely and completely, because they are being given the power to destroy the world. Travel back a generation, change something, it doesn't even have to be something big, the next generation will not be born.  Others will be born in their place, but to give those potential others life means killing off the world that they know.

And not just destroy the world, but control the world, imagine what could be done with the knowledge of what the future brings.

After modifying their technology so it won't be detected as it was the first time, and realizing that no electronic device can be trusted unless they have personally taken it apart, examined it piece by piece, and put it back together (the video camera that got them this time wasn't supposed to have transmission capabilities) they go back to the beginning again.

I haven't mentioned it, because there didn't seem a good place, but in the first movie romantic relationships aren't explored at all, so sister's position on sexuality doesn't come up when she's evil, but as a hero she's definitely sex positive.

Which makes her comment before going back this time, returning to childhood yet again, which amounts to a sarcastic, "Great, now I have to go another [whatever years] without sex," not seem to come out of nowhere.  Repeating school, being treated as a lesser animal not yet human, these things don't bother her as much as a prolonged period of celibacy because she's of the opinion, brought down from the ancient Greeks, that an essential part of being human is eating and having sex.  She is very far from asexual.

-

And so we come to the final chapter.  The children and their allies are determined not to make a great leap back again, those are for recovering lost works of literature/other art or maybe, just maybe, saving those whose bodies were never found (also known as non-evil Freejack or Millennium that doesn't suck) but anything that changes the timeline should be minutes, hours at most, so that people's developments are not erased.

The final chapter is about getting it right this time.

And for the first time they are free to work against the I've-sort-of-been-calling-them-the-illuminati without being known to the group.  For the first time they have the information leg up on the bad guys.

Their watches are also synchronized so that one of them finding a need to jump back a significant distance takes the rest with them, so they don't end up erasing each other's memory.  What defines a significant distance is defined fairly arbitrarily because there is a line between, "Someone is facing a problem that requires them to jump back ten seconds 200 times in a row until they get it right forcing me to relive this meaningless/extremely irritating ten seconds over and over again," and "If someone jumps back too far I'll lose this life changing epiphany," and that line can never be drawn clearly.  Whatever the choice, who is to say that a second more or less wouldn't be just as good?

Finally this last chapter is about trust rewarded.  There is no Cypher in this story (like I said, recently saw The Matrix again), no Judas, no one who was trusted with the power over time who betrayed them or abused it.  It is the trust equivalent of, "Just this once, Rose, everybody lives."  (The New Doctor Who, Season 1.)

And, to a certain extent, the literal equivalent.  They can't save everyone, but you can bet that they're not moving forward until that hit and run that happened right in front of them didn't happen anymore and not going to move forward until they find a way to make it through the pitched battle with the just-say-illuminati in which Dragon lives.

-

* During the credits to this feature there is a section on set with the actress playing the female sibling, her clothing clearly inspired by Elektra of Elektra, as part of it she explains that the outfit is pointless, meaningless, and impractical and if she has any say in it the character will never wear this outfit again, certainly not in a battle situation.  She has no problem with the character being sexy or sexual, but not during a fight scene.

Based on the remainder of the dream, the actress did have a say in it because clothing took a definite turn to the practical after that.

-

The rules of time travel in this:

If you travel back to a time in which you exist, which is what the vast majority of time travel involves in the story and what the time travel watches are for, you travel back into your own body as it was at the time, but with your memories intact (because without the memories, it would be kind of pointless.)  In later generations of tech your time travel device has its memory storage intact as well.

If you travel forward then you're leaving the timeline, which means you're going to a place where your body doesn't exist.  You show up in the body you left in.  This requires more involved technology than the watches, but getting back, provided it's to a time where your body was in the timeline, can be done with the time travel watches.

If you travel backward in time to a point when your body did not exist, you show up in the body you left in.  This, again, requires more involved technology than the watches, but returning does not provided you are returning to a place and time where your body is.

There are only two cases that don't follow this rule, the first is the initial accident.  Instead of removing himself from the timeline when he activated the machine, he bounced back to his youth first, caused frightening and traumatic damage there (caused his older brother to run away from home, possibly had bad effects on his sister as well) removing himself from the timeline, before being catapulted into the future in a body that, more or less, resembled the one he started in, rather than the child's body that had been removed from the timeline.

The second involved two people (boyfriend, male evil lead) literally grabbing onto one another with different technologies attached to each smashing into the ground at the moment the step backwards was taken.  Their tech was damaged, it was at cross purposes, and it took one of them basically to where was expected anyway (though preserved some of the body position and momentum involved, smashing them floorward there) and the other one to the same place instead of to where his body had been.

Beyond those two cases, both of which involve accidents, I think the time travel displayed in the dream was kind-of sort-of consistent.

Thursday, February 9, 2012

Snarky Twilght - Discovery of the Tardis Truck

[Originally posted at Ana Mardoll's Ramblings.]

This is just some explanation of a small part of what happened to Bella between the post-nurse parking lot scene part one and the post nurse parking lot scene part two.  Also a bit on what she's thinking afterwards.

-

I'm thinking that she's decided to go through Twilight just to prove to herself that she can, and because unlike actual Bella she has made friends there, but whenever it gets to be too much she'd go off for a vacation elsewhere. In her truck.

You see she thought she lost her truck and it was very sad, and then she was in a museum in the distant future. And suddenly it was a case of:

Bella: Truck?
*Runs over to it*
Bella: It is you. I thought I lost you.
Museum worker: You can't touch the exhibits.
Bella: Have you been waiting all this time?
*Bella gets into the truck*
Bella: I missed you so much and-
*Hollow sound*
Bella: Huh? *looks* There shouldn't be a panel here.
Museum Worker: Miss, I have to ask you to get out of the exhibit.
*Bella is now upside down, examining the floor*
Bella: What's under this?
*Bella pulls on the panel*
Museum Worker: You can't do that! Security is on its way already so please make it easy on yourself and-
Museum Worker and Bella in unison as Bella discovers an impossibly large cavity under the floor panel: What the hell?
*Bella disappears in the hole, then pops her head back up*
Bella: I'll just be a minute.
*Bella pulls the panel back into place over the hole, and a locking sound is heard*
*Security arrives, the Museum Worker doesn't even attempt to explain what happened, pretends Bella ran away*

Inside the truck.
*Bella walks around a maze of passageways and chambers.*
Bella: You have changed my friend.
*Comes to a control room, a familiar style of hexagonal console made out of the same rusted metal as her truck*
Bella: I like it.
*checks the readouts on the controls*
Bella: Is this because of the coral I left in the glove compartment, by any chance?

-

Because ... why not? I have no justification for making Bella's truck into a Tardis other than:
1 She's not going to want to travel space and time without her truck.
2 I think it would be cool.
3 Nothing else.

-

Friday, October 28, 2011

Some Time Travel Backstory

If you leave the present to see what your future was like you'll find out that you disappeared from the timeline the moment you started traveling, and the world went on without you.

Which is how the predecessor culture found itself mostly wiped out. They discovered time travel, went to both ends of the universe, decided heat death sucked, waged a war on the laws of thermodynamics, won, and went to a place where their culture could live forever, that being outside of the normal timeline. They didn't stop to think about who might end up ruling the world they left behind, it turned out that a world without them in it would result in a very strong, very populous, very warlike people becoming the next civilization to learn how to step outside of time.

All of the groundwork already laid (hey, there's air and energy here) they were able to quickly start to do what they did best: wipe out the local population. The predecessors had better technology, but they lacked numbers. The war wiped out most of both sides (and changed the main timeline beyond recognition*), leaving the space ripe for the current breeds of time travelers to settle.

I haven't quite figured out what happens if you insert yourself back into the main timeline so that you can talk to yourself before you left it, which is somewhat problematic because that's where causality can really get confusing. The simplest solution leads to some truly annoying questions.

*The predecessors were from the fourth great Carthaginian empire. Hannibal won in the original timeline.

On weapons not to be used

[Originally posted at Ana Mardoll's Ramblings.]

In a story I have yet to write in which time is a spacial dimension allowing those who are freed from the flow of it to walk it as easily as we can walk left, right, forward and back but, human beings being ill adapted to four spacial dimensions, nearly impossible to navigate or understand without the bunches of technology travelers use to make sense of what's before them, the veteran traveler gives his apprentice a weapon he tells him never to use. I think it may have been one of the scenes that I thought out first:

"This is an EMP grenade. Never use it."

"Why give it to me if I'm not supposed to use it?"

"There may come a time when things get so bad that you decide to ignore everything I ever said to you. It is possible that one day things will be so hopeless that you'll be ready to break every rule I ever gave you for even the smallest chance of survival. Hopefully that won't happen, but if that day should come ... well ... don't use it."