Showing posts with label shared super universe. Show all posts
Showing posts with label shared super universe. Show all posts

Wednesday, April 24, 2019

Soulless

[Probably in my universe with super people.]

Alex Amelia Miller made a sound.  It wasn't the first time, but it was the first time that hearing one of the sounds Alex Amelia Miller made caused Umheylik Kĭnd to think new and different thoughts.  The novel chain of thoughts set off by the noise eventually terminated at a solution to the problem Umheylik Kĭnd had failed to solve for the previous six hours.

Umheylik Kĭnd walked to the broken door separating nir from Alex Amelia Miller, forced it open, ignored the sound it made as it fell from its hinges and clattered on the ground, evaluated the status of Alex Amelia Miller, determined that the collapsed remains of what had once been a ceiling, which were covering her, did not in fact represent an impediment to movement, took hold of Alex Amelia Miller's arm, and pulled her to her feet.

While previous sounds from Alex Amelia Miller had been incoherent expressions of generalized pain and suffering, the sound now produced was quite coherent:

"Ow, ow, ow!  My shoulder!"

"I have need of you," Umheylik Kĭnd told Alex Amelia Miller.

"Ok, that's nice," Alex Amelia Miller said, "but couldn't you have been more gentle?"

"I don't see how that is necessary."

"Um, ok," Alex Amelia Miller said. "Umhey, you're being weird."

"That is not my name, Alex Amelia Miller," Umheylik Kĭnd said in response.

"You're being very weird."

"We have dallied long enough," Umheylik Kĭnd announced.  "We should go now."  Ne took hold of Alex Amelia Miller's arm again, and pulled her into motion.  Once they were both walking in the direction of the most likely possible exit, Ne released Alex Amelia Miller's arm.

"Kĭndy," Alex Amelia Miller said, "what's going on?"

"That is also not my name."

"Which is part of the weirdness," Alex Ameila Miller said.

"That has never been my name."

"That has never been a problem."

"We are in no great hurry, and even if we were, using correct nomenclature does not impede us," Umheylik Kĭnd explained.  "I fail to see the point in using abbreviated forms."

"Did you take any particularly bad blows to the head?"

"None that were particularly bad, no."

"Then what's going on?"

"I have need of you, Alex Amelia Miller.  As I said."

Alex Amelia Miller rolled her eyes.

Umheylik Kĭnd simply kept walking.  No response seemed necessary.

"Fine!" Alex Amelia Miller said loudly.  "What do you need me to do?"

"I require you to tell me what to do."

Alex Amelia Miller stopped walking.  That seemed unnecessary and sub-optimal, but perhaps there was a reason that Umheylik Kĭnd simply failed to grasp.  This was why Alex Amelia Miller was here, after all.

Umheylik Kĭnd stopped walking as well, turned to face Alex Amelia Miller, and asked, "Why have you stopped?"

"Why aren't you making sense?" Alex Amelia Miller asked in response.  That did not make sense.  Umheylik Kĭnd had said nothing but sensible things.

"What do you mean, Alex Amelia Miller?"

"I could bring up how you're talking in monotone--"

Was that true?  Umheylik Kĭnd did not know.

"--or focus on the fact that the way you structure your speech has also changed--"

That was true.

"--or your sudden fixation with using only full proper names--"

It was not a fixation, it merely happened to be simpler if each thing had only one designation, and the most obvious designation was it's full and proper name.

"--but I think I'll go with why the fuck you think that I should be telling you what to do in this situation."

Umheylik Kĭnd blinked.

"Did our adversary tell you what was to become of me?" Umheylik Kĭnd asked Alex Amelia Miller.

"Something about your soul being ripped out."

"That is an accurate description of what transpired."

"What‽" Alex Amelia Miller shouted for no obvious reason.

"In the absence of a soul," Umheylik Kĭnd explained, "I find myself unable to determine a course of action."

Alex Amelia Miller stared at Umheylik Kĭnd.

"My brain still contains my memories and knowledge," Umheylik Kĭnd continued, "but it would appear that, in the absence of a soul to guide me, they are of little use."

"I . . ." Alex Ameila Miller said.  "Um . . . come again?"

Umheylik Kĭnd had thought nir words were quite clear.  Apparently they had not been.  That suggested that a different approach was necessary.  Fortunately, memories of Alex Ameila Miller suggested that one approach was to be favored over others.  As a default was readily available, no true determination would need to be made.

"For example," Umheylik Kĭnd said, "after we were left to our own devices six hours ago, I attempted to continue to act independently, but I could not decide how to go about that."

"It's been six hours?" Alex Amelia Miller asked.

"Yes, Alex Amelia Miller," Umheylik Kĭnd said. "In that time, I could not decide what to do.  I had no preferences or direction.  I was able to winnow the field of possibility somewhat by narrowing the question to what my previous, soul-having, self would want, but it led to a dead end.

"I know that I would have wanted my current, souless, self to do the right thing, morally and ethically speaking, but I was unable to determine what that would be."

"You've lost none of your knowledge and none of your memories, and you can't tell right from wrong?" Alex Amelia Miller asked.

"It is surprisingly difficult to derive an ethical framework from first principles, Alex Amelia Miller."

"You didn't consider, maybe, going into the next room over, checking on your friend," Alex Amelia Miller pointed to herself, "and . . . I don't know, waking her up?"

"It was one of many things I considered," Umheylik Kĭnd said.  "I was unable to find an obvious way to choose between those possibilities."

"So you just left me unconscious on the floor for six hours?"

"That is exactly what I did, Alex Amelia Miller."

"I just . . . I don't . . ." Alex Amelia Miller turned to face away from Umheylik Kĭnd, " I don't even."

"It was trival to determine that inaction was not the best course of action, but with no means of determining which action I should take, I could not choose one."

Alex Amelia Miller turned back to face Umheylik Kĭnd and asked, "You spent six hours navel gazing?  Couldn't you flip a coin or something?"

"I have twenty seven coins on my person.  I could not determine which coin, or combination of coins, it would be appropriate to flip.  Even if I had, it seems highly unlikely that I would have been able to determine which possibilities to assign to which outcomes."

Alex Amelia Miller held her head in her hand.

"So why aren't you navel gazing still?" she asked.

"It was not difficult to conclude that my current indecision stems from my lack of soul," Umheylik Kĭnd said.  "It was, however, quite some time before I realized that there was a readily available soul in close proximity.  The possibilities for just action that include the two of us relatively uninjured and working together all involve us leaving this place, so I collected you and headed for the exit."

"Uh huh," Alex Amelia Miller said.  "Your 'collection' of me involved nearly pulling my arm out of it's socket."

"That is clear exaggeration, Alex Amelia Miller."

"If you want me making decisions for you--" Alex Amelia Miller said.

"I do."

"The absolute first thing is that that we go back to calling each other what we have before."

Umheylik Kĭnd thought this over.  Ne would be 'Umhey' and 'Kĭndy', Alex Amelia Miller would be 'A.A.' and, possibly, 'Mills' on occasion.

"I can do that, A.A." Umhey said.

"Much better," A.A. said.  "Do you know how to get your soul back?"

"I do not, A.A."

"Is it possible to get your soul back?"

"I know of no reason why it would not be."

"Do you know how to go about learning how to get your soul back?"

"I know of several possible avenues for research into that topic."

A.A. started walking in their original direction.  Umhey fell into step beside her.

"Will the apocalypse become irreversible if we put it on the back burner while we focus on your soul?" A.A. asked.

Umhey attempted to find an answer to the question.  It was very complicated.  Ne was well into the process of assigning variables to likely probability distributions when A.A. sighed.

"Never mind," she said.  "Do you know of any obvious reason why the apocalypse would probably --probabilities guesstimated to be greater than four in five count as probable-- become irreversible if it were not our first priority."

Umhey attempted to find an answer to the question.  It was still quite complicated.

"Only addressing situations where it's not irreversible right now," A.A. added.

The question became less complicated.

"And 'guesstimated' here translates to 'the best, no matter how bad, you can come up with if you're only allowed approximately 20 minutes to answer the question'."

The margin of error shot through the roof, but the problem became less complicated.

Umhey thought about it, and they both continued toward the exit.


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When I go looking for a demonic name, I generally hit the ancient Hebrew (because that's where Christianity grabbed its principal mythology from.)  It occurred to me that I fall back on that too much.  That's especially true given that Yiddish is hanging out in the same alphabet and positively begs to be spoken.

So I looked some stuff up.  If I bashed things together right, "umheylik kĭnd" (אומהייליק קינד) means "unholy child".  Transliteration from Yiddish doesn't actually use "ĭ", but when I look at "kind" I can't see it as anything but the English word of the same spelling, and that's not how "קינד" is pronounced.

This was written quickly today after reading a fanfic where a character lost her soul but didn't stop fighting.  I've played with that sort of thing for a long time, and reading that fic made me again think about what it might mean to lose one's essential them-ness while still retaining, you know, their brain.

I think this could be better, but right now I'm just grabbing onto whatever ideas I'm actually able to have and write.

Wednesday, May 23, 2018

Aspirant on why he can beat Dee [and various non-story notes] (super-people)

[This was originally posted to my Patreon as an early access thing for the $5 tier.  It wasn't meant to be 1 year, 3 months, and 24 days early, but I've been kind of crap about moving stuff here, especially the things I intended to polish before posting here.]
[Aspirant and Dee previously appeared in Evil has standards, which happens to be the story of how this particular villian and hero (respectively) ended up on good terms with each other.]

"What is it?" Aspirant asked.

"Nothing," Dee said.

"Ok, that idea that all villains are socially inept is totally untrue," Aspirant said.  "I can read people just fine, thank you very much." He paused.  "Mind you there's a sizable contingent who think that makes me weird, so there may be a kernel of distorted truth behind the idea.

"Anyway, I can tell something is wrong," Aspirant said.

"I lost again," Dee said.

"As well you should have," Aspirant said.  "I'm older, wiser, bigger, and stronger.

"Strength we can work on, I've no doubt that by the time you're my age the wisdom gap will have long since closed, getting older will happen whether you want it to or not, so the only thing that's a real concern is 'bigger'.

"I think you're growth spurted out, kid," Aspirant said, "so unlike the other things you'll never be my equal on that one.  It just means you need to have a fighting style that takes into account some opponents having a longer reach.

"You're already fast, and that's good.  It'll help you quickly move through the area where I can hit you but you can't hit me, thus leaving less time your size puts you at a disadvantage."

Dee nodded, though she didn't seem to really believe it.

"Think about it like how you got hits in on the regular henchpeople.  Not only did most of them have a longer reach than you empty handed, they were using staves that increased their reach even more.  It's never been a problem for you there.

"Also, it's not like you lose every time.  Far from it.  So, are you ready for more practice?"

Dee nodded again, this time it seemed completely serious.


I need to figure out who Dee's villains will be, because she'll be staying on friendly terms with Doctor Galvah's lair (plus if she routinely fought them she'd run into Kelley more than preferable) but she will also be sticking with the hero lifestyle.

This does not present a conflict of interest because she's not trying to thwart Doctor Galvah, and any other villains she does thwart are effectively the Doctor's competition.

I really like the idea of a hero (part of the reason Aspirant is training Dee is so she can step out of the sidekick role without being overwhelmed) who is friends with a group of villains, spends significant time hanging out in their lair, gets mentored by them, and never wavers from being a hero.

It helps that Galvah wants to take over the world for essentially altruistic reasons.  Dee disagrees that that's the correct way to go about enacting sweeping policy changes, but she doesn't disagree with the policy changes themselves.

Some policy changes proposed when Galvah rules the world:

No one goes hungry, college is free for everyone, healthcare, including dental, is free for everyone, everyone receives a food card that refills with money on a monthly basis (the money is 10% more than what is determined to be necessary to eat well for that month), housing for all, unless they don't want it [some people are homeless by choice], protection to all regardless of race / religion / gender (including non-cis gender identity) / sexuality / ethnicity / nationality (nations will still exist as local governments, elected of course) / language / accent / fetish / so forth.

More stuff like that.  Basically raising the floor from "rock bottom" to "A decent standard of living, if nothing spectacular, and then giving individuals access to what they need to leave that status if they so desire


Added since Patreon:

I've actually thought up a couple more events for the relationship between Aspirant and Dee.

Given how much of my super-person stuff so far has involved romantic relationships or the possibility thereof it seems strangely necessary to point out that the relationship between them is purely a friendship one (friendship which has a bit of Aspirant as mentor figure mixed in.)

Neither would even consider viewing the other romantically, and if anyone brought it up to one, the possibility would be quickly dismissed.

Anyway, other events.  Both involve Aspirant giving equipment to Dee.

Aspirant fights with his hands and the magic he can call up to encase them, but he does actually have an Enochian-magic infused staff like the henchpeople.  It's been sitting in the back of a closet gathering dust for years, but it's there and it works.

At some point in her hero career, Dee is going to have difficulties of a sort that cause Aspirant to conclude Dee would be helped a great deal if she adopted some kind of weapon  (not necessarily as a primary thing, but always brought along in case the situation called for it.)

When he attempts to describe what kind of weapon would best fill this role and complement Dee's style, he's going to make it as far as, "Something like--" before getting the idea and running off to dig his old magic staff out of whatever closet it's been collecting dust in.

The other thing is actually planned in advance and is more of a gift from the whole lair that Aspirant happened to be the one to present.  It's a pair of shoes.

When walls are available Dee makes use of them in her fighting & running away style.  What she can do, however, was limited by the less than stellar grip provided by the outsoles of her old shoes.  While the gift-shoes in question will have spectacular grip, they'll come with the warning "They're not parkour shoes.  If you assume they're parkour shoes you'll get hurt.  Maybe break something."

The specific way they differ is in the arches, which are made of hard composite material that is as low friction as possible.  Their purpose is to allow Dee to grind/slide on edges, pipes, or rails and thus increase her movement possibilities.  (To do this she needs to be facing perpendicular to the thing being grinded on, otherwise the non-arch parts would touch and their stellar grip would cause Dee's feet to stop while the rest of her kept going.)

If Dee ever gives to any of the people in the lair it won't be stuff they can use to further "take over the world" plots.  Not thwarting Dr. Galvah doesn't go against being a hero because no hero thwarts every single person with a "take over the world" plot.*  Helping said plots, however, would.  The villainous side doesn't have that problem because in her hero-life Dee is taking on and taking down their competition.

~

* Dee is simply prioritizing the thwarting of villains who aren't her friends and hanging out with friends in her non-hero downtime.

Also, even if she hadn't made connections with those at the lair, Dee would still prioritize many other villains over Dr. Galvah given that she now knows that Galvah's intended ends are, you know, cuddly.  Dee disagrees with the means, and plenty of non-Galvah villains have roughly equivalent means in mind while their intended ends are a good deal less appealing.

Thursday, May 17, 2018

Character bio: The knights Errant and Erratic

[Originally posted at Patreon where it was one of my first posts of any kind.]
[They haven't been in much of anything, though their teammate Page was featured drinking coffee here.  (Note to Luke Cage fans: actually drinking actual coffee.)]

Identical twins with no tragic backstory, the two are nigh inseparable.  When they stumbled into the super-life in their teens they found that they took to it naturally.  The fact they'd both been taking karate classes for a decade helped, so did the fact they'd been taking ballet classes for even longer.

By this time teen teams were well established, and so they were placed with three other locals of about the same age, supplied with resources to reduce the likelihood of serious injury, and given guidance when required.

One of their members, who was quickly elected leader, had already chosen his hero-name of  “Paladin ”.  Errant and Erratic looked for names that would match, and when Erratic learned that “Knight Erratic” was an actual term (meaning the same thing as “Knight Errant”) their names were decided.

The other two members of the team, Squire and Page, followed suit in choosing knightly names.  What began as a teen team has remained even after they aged into adulthood.  They defend their city and have no global aspirations.

Errant tends to be more conventional and more likely to stick to set rules and procedures, however he also lets his sister lead.  She proudly chose the name “Erratic” for herself.

Errant defaults to an unemotional serious, Erratic to laid back fun, but both have the problem that slights they'd ignore when directed at themselves will set them off when directed at someone they care about.

The most extreme example of this is if someone claims that Errant is not a “real” man due to his biology.  Errant will take the insult without comment.  Erratic will be enraged.  Often a quiet but extremely dangerous rage.  It should be noted that Errant doesn't think Erratic is over-reacting.  If the situation were reversed he'd feel the exact same way.

Squire can generally talk Erratic down, and --even if she doesn't-- Paladin is the leader.  He tends to be extremely lackluster in ordering Erratic to show restraint in such situations, but he does order it none the less.

Errant is straight guy.

Erratic is an omni-flirtatious asexual aromantic woman.

-

I, uh, haven't figured out their race or ethnicity yet.

Thursday, May 3, 2018

The Colony (description) (super person universe)

[Originally posted over a year ago on my Patreon  The plan was to polish and organize it before making a post here.  All this time, haven't touched it, so I'm just cutting and pasting.]

Aside and introduction:
For those unfamiliar, the index to stuff I've done so far in the my super person universe can be found here though it's not entirely up to date and obviously doesn't include Patreon only stuff that I haven't ported over yet.

Looking it over, at this point it mostly seems to be snapshots of lesbian superheroes (including one aro lesbian) and with a couple of gender conforming trans characters in there too.  (And some straight people too.)

But, anyway, to the point, this is just a rough semi-stream of consciousness description:

The Colony is an overarching supervillian organization that was first introduced, though not in detail, here, and . . . I cannot find anything anywhere else in spite of being reasonably sure I did write more about them. [Found it, see post script.]

The Colony takes villainy seriously.  Paperwork must be filled out, procedures must be followed, villainous plots need to be described in detail and submitted for approval, risk assessments are carried out, the healthcare plan very much includes mental health it is highly recommended that agents make use of this fact.

There are performance reports and reviews, and . . . they're very much not into the whole cackling "I will take over the world and show all those people who laughed at me in university" thing.

While they call themselves "The Colony" and members are known to talk about getting into the woodwork, being in the woodwork, or feeding off the detritus of a rotten place,  they do not require their members to dress up in silly termite costumes and the organization is not a themed one.

While operations range from simple smash and grab jobs to complex years long Xanthosian schemes, one thing that never changes is that The Colony always maintains a no-casualty record.  Part of it is pragmatic, part of it is that they do have a set of values.

Colony teams are generally openly villainous, but The Colony maintains a variety of subdivisions with various levels of legality.  This intersects with their values most strongly in power-hostile jurisdictions like Raptor's home state where they offer the only reliable non-underground safe haven.

Their education apparatus is a completely above board private accredited system which can allow a powered individual to go from kindergarten to attaining a PHD without ever having to fear being arrested, disappeared, beaten, killed, (or even merely mistreated) for their divergence from the norm.

There was a time when various heroes were convinced that this was some indoctrination (or even brainwashing) scheme, it turned out to be nothing of the sort.  The education was top notch, there were no attempts to sway the students to their side, and in fact many eventual heroes were protected by being sent to a Colony boarding school in their youth.

That doesn't mean that the schools aren't useful to Colony recruitment, because they certainly are, but rather that they are not intended for that purpose.  The Colony is vehemently opposed to intolerance in general and intolerance against those with powers in particular.  It is also the case that Colony values state that education is a human right.

The fact that this nets them new recruits and also leads to heroes that aren't particularly interested in fighting them is just a bonus.

Preferred Colony missions involve theft, espionage, blowing up (thrice verified empty) unsightly buildings and then getting a Colony owned company the contract to build something more aesthetically pleasing, political manipulation, occasional kidnapping (but the kidnapping victim must be afforded every luxury for the duration of their captivity) using the inevitable fights with superheroes as distractions or disruptions that benefit subtler plots, taking advantage of market inefficiencies, and so forth.

In general, though, individual teams are given a lot of freedom to do what they want in their area, provided that they submit their proposals in writing in a timely manner and said proposals don't conflict with higher Colony priorities.  (And said proposals, you know, make sense.  If the team wants to turn all of the traffic lights into cheese they had better have one Hell of a good pitch as to why this is a thing worth doing.)

Since The Colony is ubiquitous it's extremely useful for villains that like moving around but don't want to have to start from scratch every new place they stay for a while.  Since it focuses on crimes against property rather than against people, it draws in people who are willing to become criminals, but don't want to hurt anyone (and The Colony is good a minimizing indirect harm through their good-publicity-generating charitable organizations.)

In fact, since they're not out to hurt people even the hero community has found a use for them: sending new heroes on missions against them is about as safe as heroing can be.  Yes, there are the customary epic fights, but those fights are ones both sides can walk away from.  (In pain, sure, but that's part of the job.)

The Colony is considered a joke by the kind of villain who'd vaporize three city blocks to get someone's attention, but they're resilient, profitable, long lived, and widespread; plus: members have a comfortable standard of living.  This does include the janitors, and yes: they are unionized.


[Added:]

I knew I'd written about The Colony somewhere else because I knew I'd talked about their schools.  Found it (apparently I had different capitalization rules then):

[...] the Colony runs a great many schools for gifted youths.

They have higher education too. You can go from preschool to getting a real live PHD without ever leaving the Colony school system.

This can be a very useful thing when you're afraid your powers (or you child's powers) will manifest at school and you live in a place where it's not safe to have powers.

The fact that the Colony doesn't actually pressure anyone to stay with them after leaving their schools leads to a higher retention rate than they project would occur if the graduates believed they were being forced into Colony work.

This makes attitudes towards the Colony extremely complex. Some of the very heroes who end up fighting against Colony teams were only saved from horrible things because a Colony school gave them a full scholarship. (The only case it isn't a full scholarship is when the potential student's family is really fucking rich.)

The termites get into everything, but sometimes that's a good thing. In the morally rotting areas of the world, they provide the fertilizer that outside~the~norm young people need to grow.

Friday, September 22, 2017

The House of Iaso (Super Person Universe)

Existing in the shadow of more famous institutions like the Miskatonic Mental Hospital, the House of Iaso rarely enters the public consciousness.  When it does, usually after some villain or other escaped from it, the impression it leaves is fleeting.

Only those whose lives personally involve the facility, or those with a deep interest in the historical accidents surrounding an obscure psychiatric hospital, are aware that there has been a war going on for the soul of the institution almost since it was founded. At the time the fight for its soul began, it was located in an out of the way corner of England's Massachusetts Bay Colony.  (Now a part of Maine.)

The exact details of Iaso's founding were intentionally obscured because if it had been known at the time that the entire operation was the dream of a woman who had been institutionalized at Bedlam (the Bethlem Royal Hospital, then located just outside of London's walls) it is doubtful the project would have been allowed to continue.

The woman's name was lost, even secret records of the time simply call her "The Founder".  While she appears to have fled to the New World out of fear of being sent back to Bedlam, within a few years of her arrival she set out to create a more humane solution to the problem of mental illness.

She spent three years fruitlessly campaigning to create a hospital for the mentally afflicted based upon compassion and understanding.  In the fourth year she was approached by a small cult, which found her vision inspiring.

The Therapeutae of Asclepius were devotees of Asclepius, the Greek god of medicine, and his five daughters.

Iaso, the goddess of recuperation from illness, was chosen to be patron of the original ward.  Iaso was chosen over Aceso, goddess of the healing process itself, because healing can be associated with painful, or even violent, acts (such as setting a bone) while recuperation was seen as more evocative of the peaceful methods the founder and the cult envisioned.

When the facility consisted of some small wooden buildings on land that no one had wanted (it is located in a swamp) this vision was followed with varying amounts of success.  The success drew attention, which at first was seen as a good thing.

The heightened visibility of the House of Iaso allowed for greater funding and allowed the House to better attract talented practitioners.  Initially it was believed that the only drawback was the need for increased vigilance in keeping the religion of the original staff a secret.

Two unforeseen problems arose.  First, those who did not wish to deal with violent individuals would pronounce them "lunatics" and ship them to the House of Iaso.  Second, those who contributed to the increased funding often had strong opinions about what should be done with that money.

Thus the unending battle for the soul of the House began.

The ownership and oversight of the House has changed many times, with it currently being a quasi-governmental hospital.  It has never been settled whether the House exists to help people with actual mental illnesses or serve as a dumping ground for those the traditional correctional system finds vexing.  It has never been settled whether the House is a place for gentle healing or cruelly oppressive extreme measures.

The statement "That's how they do things at Miskatonic" has two very different meanings within the House of Iaso.  To some it is an invitation, or even exhortation, to do the same thing within the House.  To others it is a chilling warning that doing or considering the same is morally questionable or even downright evil.

In recent decades the House has had to adapt to accommodate people with various powers.  While its holding areas can't rival those at Miskatonic, they are better equipped than the average detention facility, and certainly better than the average mental hospital.

It is generally (though not exclusively) the case that the dangerous patients are sane people who never should have been sent to a mental hospital, and the ones who actually belong are not dangerous.  This does not mean that the powered population is composed entirely of criminals who were dumped into the House by a prison system that didn't want to deal with such things.

Being one third Virginia Creeper or the partial reincarnation of an angel of death can lead to some difficulties in the mental arena.  The House is well equipped to help such people, though whether they will actually do so depends in large part on the current political climate and whom the governor has appointed to oversee the institution.

It has never been the case that the good elements of the House of Iaso were completely suppressed, meaning that there have always been people getting the kind of care and aid they needed.  It's simply that sometimes this is done with the support of the administration while at others it is done in spite of the administration.

Likewise for people performing unauthorized experiments on the patients.

The original cult has variously been secret, suppressed, ignored, covertly supported, denied, and various other things.  It has never been exterminated or abandoned.  Members of the Therapeutae of Asclepius can be found amoung the staff and patients alike.  During the bad times at-risk patients are sometimes surreptitiously evacuated through areas of the House that have been forgotten by the powers that be in over 300 years of expansion and renovation.

For those that would explore abandoned areas, it isn't difficult to find altars to Asclepius and his five daughters that are still in use.

In good times the cult's ideals control the House and cult members have nothing to do beyond their jobs and devotions to their gods.  Anyone mistreating patients is quickly discovered and dealt with.  (Humanely.)  In bad times the patients are seen as a disposable population for the powers that be to do with as they please, whether that means neglect or active harm, and the cult members use their knowledge of the House to covertly protect the patients from harm inasmuch as they are able to.

Beyond areas abandoned due to falling out of use (or sinking into the swamp) there are multiple secret labs under the facility where patients were used as test subjects.  The most recent known lab dates to the Reagan administration, and its use coincided with the last known involvement of the federal government in the operations of the House of Iaso.

Rumors that the flooded lower levels (which were abandoned and built on top of in order to raise the House of Iaso above the swamp) are home to some sort of human-fish hybrid subspecies are all completely false.  The residents of the lower levels are part muskrat, and muskrats are nothing like fish.

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"Bedlam" comes from a corruption of the "Bethlehem" (however one chooses to spell it) in the name of the Bethlem Royal Hospital (whatever one chooses to call it).  Thus it was called "Bedlam" thus "bedlam" was associated with the kinds of things you'd expect from one of the patients there, thus the word.

I know of this because of commentary attached to a poem.  I read the commentary, I don't think I ever made it through the poem.

It's been around a long time, and (while it's apparently a fine place now) it does not have the nicest history.

The name "Miskatonic" is lifted from Lovecraft.  Why?  Where do you think the name "Arkham" comes from?  The Miskatonic Mental Hospital lives down to the standards set by every wretched depiction of Arkham Asylum.

The idea of the House of Iaso is that it exists in an ever-shifting point between that and a well managed psychiatric hospital.  If things are going well then it's merely really fucking annoying that they keep on getting sent sane supervillains when they're supposed to be helping mentally ill people (regardless of where they fall on the hero-villain-bystander plot.)

If things aren't going well then the House is is being dragged in the direction of evil by people who think it should be another Miskatonic.

Creating it was partially driven by the idea of taking the dark and creepy asylum setting and making it so the people sneaking around and secretly preforming rituals in hidden rooms and crawlspaces and whatnot were the altruistic good guys.

Oh, random note: the founder was never a member of the Therapeutae of Asclepius. She was a religiously unremarkable individual for her time and place of origin, presumably Anglican.  It's just that the Therapeutae of Asclepius were quite taken with her vision and it was their support that allowed it to become a real thing.

Sunday, September 10, 2017

What once was me (super universe)

Zinna had finished up in her office and was headed to the door when she noticed someone was in the shop.  She was almost entirely sure she had locked the door, so odds were good that things were bad.  Still, she found it best to not assume the worst at the first possible moment.

"We're closed," she said.  "So while your nocturnal interest is most gratifying, you'll just have to come back and get your flowers during normal business hours like everyone else."

"I'm not here for flowers," the person said.

In general, that was never a good sign, however Zinnia kept an open mind because there was some possibility that this wasn't one of those 'run and scream' situations.

The sound of the voice combined with the better look she got as the stranger moved closer caused Zinnia to give a tentative identification of "young woman" to the stranger in her shop.

"What do you want?" Zinnia asked in as level a tone as she could manage.

"In the dark places where people speak in whispers," the young woman said as she moved closer, "I've heard it said you have a healing touch."

Definitely leaning towards 'run away screaming and pick a new type of flower to use as your name' territory, but the possibility of things not being horrible did exist.

The woman didn't appear to be armed, on the other hand she was wearing an ankle length coat that could, presumably, hide any number of things.

Zinnia stepped back and sideways to put a rack of geraniums partially between her and the woman.  "If you've got a house plant on its last legs I'll see what I can do."

"In the land of whispered voices and hushed tones they say you can do things even after the last legs have come and gone."

"As complimentary as that is," Zinnia said, "nothing good comes from such praise."

"It is said that you can restore life to dead things,  Dead cells, dead tissue, dead organs . . . even dead bodies," the strange woman said.

"Ok," Zinnia said quickly, "I only did that once."  Some part of her mind, hidden way in the back, indicated that she shouldn't have said that and should backtrack immediately.  It was ignored in favor of the less hidden parts.  "It was a mistake.  Admittedly not a catastrophic mistake --it didn't start the zombie apocalypse or anything-- but the kind of mistake I'm not planning on repeating.

"Until we have way more understanding of the nature of souls and how they relate to people, my kind of ability should never be used for resurrection because it simply doesn't work," Zinnia was aware she was rambling by now, but as per usual the knowledge did not grant her the ability to stop.

"Once the soul is gone the individual can't be recovered by simple healing, instead you create an entirely new life and new people should not be brought into the world in an adult body, with a history no less, and shoved into the cultural deep end of being expected to take care of themselves as self sufficient experienced individuals possessed of common knowledge and common sense.

"I was lucky language was one of the smattering of things retained from from the body's previous inhabitant because I don't even want to think about what it would have been like to try to teach an adult language acquisition," Zinnia finished.

"Well," the strange woman said, "at least I don't have to convince you to admit you indeed possess the power."

"Yeah, sure, whatever," Zinnia said, "but whoever your dead friend is, I can't help.  Sorry for your loss and all, but once someone's dead the soul generally hightails it in a hurry, and if that weren't the case for your dead person there'd likely be magic involved and you'd have gone to someone who could actually pull off resurrection instead of finding me.

"I don't deal with bodies after the soul is gone.  That's the end of it."

"I assure you," the strange woman said, then pulled her coat aside as she spoke her next words, "my soul isn't going anywhere."

What was revealed when the coat no longer obscured the clothing underneath shut down Zinnia's brain for a solid minute and a half.  When it rebooted she blurted out her first thought:

"How are you even conscious if you lost that much blood!?"

"It's just a dirty t-shirt, you--"

"And your jeans!" Zinnia glanced down quickly, initially to appraise the blood soaked garmet in question, but it quickly added a new thing to the list, "And your socks," and another: "and how didn't I notice the blood on your shoes earlier?"

"You're lucky you can't see the wound itself, it never closed.  It just . . . stopped bleeding.  I think I might have run out of blood or something."

Zinnia took a deep breath.  "That's not at all reassuring."

"Look, I've got no worries about shuffling off this mortal coil, but I'd prefer to have my biological processes jump-started before I begin to decompose.

"Ok," Zinnia said, she had basically decided to ignore the details of the situation in favor of having sufficient free brain power to think and speak, "I can see how that would be desirable.

"How are you still alive?"

"I wouldn't exactly call it life," the very fucking strange woman said.

"Ok, how are you still moving, because if this is your gift--"

"It's not; it's more of an inherited curse," the strange woman said.  "I've got powers, don't get me wrong, but they have nothing to do with my singular inability to die."

"What powers?" Zinnia asked, "because I need to know if there's a chance they'll interact with my own."

"I doubt they would," the strange woman said, "I'm an earth elemental.  Nothing healing related."

"And you can't die because?" Zinnia asked.

"Long story," the strange woman said.  "Will you heal me or not?"

"Are you evil?" Zinnia asked.

"If I were, would I tell you?"

"If that's your 'Help me because the world will be better with me still in it' sales pitch, it needs work," Zinnia said.  "How did you get in here?"

"As much as I'd love to say that I used my powers to move the metal of the lock," the strange woman said, "the truth is that I'm not that good.  Dirt and stone is what I control, not much else.  I picked your lock.  Simple as that."

Zinnia sighed.

"Come on," she said, "we're doing this in the back room."


"We agreed," Zinnia said, "as payment for my services you'd tell me what was up with you not dying in spite of the fact that your body was completely kaput."

"I do my best storytelling near loose soil," the strange woman said.

"We're in a flower shop," Zinnia said, "there's soil everywhere."

"Soil with plants or seeds in it," the strange woman said, "I don't want to disturb them."

"How would telling a story . . . wait, no, nevermind."  Zinnia walked to a large open-top elevated wooden container she used for starting plants, "I've transplanted everything that was in here into individual pots and haven't reseeded yet.  Go wild."

"Alright," the strange woman said, and walked to the opposite side of the soil container as Zinnia.  "Once upon a time there was a perfectly ordinary girl."  A handful or two of soil jumped up and formed itself into a vaguely girl-like shape.  It wasn't even close to realism, more like a very basic doll or some such.  "And she had a loving family," more soil illustrated a mother and father, "who lived with her in a nice house" more soil, more visual aid, "where there was absolutely no tragic backstory whatsoever.

"Now, don't get me wrong, this wasn't one of those situations where everything was so perfect that the girl was, intentionally or otherwise, taught that she was better than those who didn't come home to such perfection.  There were problems, but they were all small, perfectly manageable, and generally not the sort of things you'd expect to lead one into a lifetime of cackling villainy.

"Aside from rolling a natural twenty when it came to racial and economic privilege, she really was completely normal," the strange woman said.  Zinnia thought that the icosahedral die shown rolling over the surface of the soil for the figurative rolling of the natural twenty was a nice touch.  "Granted she was an earth elemental and this particular once upon a time was far enough back that people didn't openly admit to the existence of such things, but that's not much of a big deal.

"Anyway, somehow she got it in her head that she was better than everyone else," the 'girl' rose up on a pedestal while many other figures arose around her.  The girl surveyed her domain, not even seeming to notice the other figures whose heads she was looking over.  "This did eventually cause the kind of isolation one expects of villainous origin stories, but only because she drove everyone around her away."

The girl was returned to the top of the soil where she heatedly argued with with a handful of other figures.

"Most she drove away by being the kind of jerk that thinks most people are beneath her, the rest when they realized that she classed them with 'most people'."  The girl stormed off through a newly arisen doorway and slammed the door shut.  "But she wasn't angry.  No, really, not angry at all.  She didn't need any of those lesser beings to help her."

"She traveled the world for a time, went to university and such," an entire miniature campus erupted from the soil, "and eventually reached the logical conclusion that if she was better than literally everybody else, she should obviously be ruling the world." The campus collapsed back into flat soil and then a globe arose with a hand reaching up to grasp it.

"Of course ruling the world was no small task, and she never really made much progress on that front.  She studied the cogs of power and the inner workings of political systems," globe and hand were replaced by a detailed rendition of the US Capitol Building, "like you do, but she also witnessed from the sidelines as supervillains first became a thing.

"A thousand different attempts, and the exact same number of failures," the soil shifted into various shapes, death rays, doomsday machines, and the like, "and with each it became even more clear to her why all others had failed where she would succeed: they rushed things.

"It took Rome," what Zinnia guessed to be a legion of soldiers took form next, " more than eight centuries to take over just 21% of the human population and that involved three distinct forms of government, numerous coups," Zinnia was glad for the lack of detail in the soil 'people' because various deaths were dramatized, "and several bloody civil wars.

"So our little protagonist knew that just trying to take over the world in a single human lifetime was probably doomed to fail.

"And then we have an interlude in our story.

"While living alone, and painfully lonely, our little protagonist was found by an elemental magician," two figures formed, met, and began a silent conversation, "and while elementals and magicians with an elemental focus are very different things, there was and is enough overlap that a sufficiently knowledgeable elemental magician," a soil arrow arose to point at one of the figures, "can teach a lot to an untrained elemental," the first soil arrow collapsed and a new one appeared, "and so began a rewarding mentor-apprentice relationship.

"But things would not be good forever because, while having her power appreciated made our little protagonist feel good for a while, she still wanted to rule the world."  The two figures started to argue.  "Being around magic so much convinced her that immortality was within her reach, and --as is fairly common-- the magician kept an emergency stash of books relating powerful, but dangerous, magic that she hoped she would never have to use.

"As the books were only meant to be touched as a last resort, our protagonist wasn't allowed to read them.  That, she was told, would be dangerous.  She didn't believe that.  She thought her mentor was holding her back.  She flounced."  Again one figure went away, slammed a door, and ended up alone.

"Without the moderating influence of her mentor, and with a way to attain her goals in sight, our little protagonist set out on a quest that ended with her cutting a swath of death and assorted other trauma across three continents," again Zinnia was thankful for the lack of realism in the depiction of the soil figures, because again things got violent.

"She eventually found what she was looking for in an underground cavern.  There was an entire dead city, and in its theater, oddly enough," a standard Roman theater formed from the soil, "was immortality.  It was in the form of a sort of dragon thing," Zinnia definitely agreed that the thing depicted in the soil was a thing that was sort of dragon-like, "that could not be ended.

"Hurt it, kill it, it didn't matter.  The most that anyone could do was incapacitate it.  Well, the most anyone had ever done before.  She incapacitated it," the dragon thing collapsed, but maintained its form and simply lay still above the soil's natural level, and a figure arose above it, "and then did what no one who had faced the beast before had been willing to do.

"She ripped out its soul."  It was difficult to describe what the soil showed Zinnia, but at the end the dragon thing withered to a skeleton and then dissolved leaving the figure triumphant, "and used it as a tool to make her own soul like its had been, just stronger.  It was forever bound to the mortal plain, and theoretically bound to her body."

"With all eternity on her side our little protagonist realized she'd have to prioritize certain goals because, unlike the world itself, not all things would wait around to for her to deal with them at her leisure.

"So the first thing she decided to do was get back at that damned magician who hadn't let her read the super secret books."  All of the soil had collapsed back to flat under the influence of gravity.  Apparently there were no illustrations for this part of the story.  "She didn't realize that in the years she'd been involved in her bloody quest for immortality the magician had taken on a new apprentice.

"This . . . I guess you'd say 'person', I've always called her a 'her' because that's how she looks to me and she accepts all pronouns, but if you want to call her a 'he' or a 'they', that's fine too.  Anyway: story.

"The apprentice had activated a powerful magical artifact in some previous adventure or other, still had it, and was therefore easily able to stop our little protagonist."  Three figures now appeared, one positioned on the ground as if wounded, one standing triumphant, one on the ground but not showing signs of injury, "The defeated, nearly dead, magician made a request of her apprentice: 'Save her soul,' she said."

The standing figure reached toward the the uninjured figure on the ground and a vortex of soil began to form around all three figures, "In a storm of magic the apprentice separated our little protagonist's soul from the undead monstrosity her body had become," the vortex had reached the point where it obscured all the figures, "and doubtless the apprentice thought it would do whatever human souls do.

"It didn't.

"Our little protagonist's plan had succeeded in anchoring her soul to the mortal world, but she'd never expected to be without a body.  A wounded body, a dead body, a skeleton body, a dust or ash body, all these things and more she had contingency plans for, but to have the soul be unbound to any body whatsoever . . . that was outside her plans," the vortex of soil continued to spin.

"The soul was meant to be tied to a body, and without conscious thought it set out to make that happen.  It took years, but eventually," the vortex started becoming less dense, "it somehow gathered enough magic to create a body.  Thus did a naked little girl," the vortex cleared to reveal a small figure, "come into the world in an unusual fashion.

"I don't know how they found her, or how they worked out what she really was --I would have assumed 'clone' myself-- but the magician and her now-graduated former apprentice did find the little girl.

"The former apprentice took her on as a student and became the girl's teacher."  A larger figure appeared behind the small one, and placed a hand on the small one's shoulder.  "I'm going to call the former apprentice 'the teacher' from now on, because it's shorter.

"Our little protagonist's soul may have been laden with memories, but her brain wasn't ready for that much information.  She knew her name, and she had an extensive vocabulary, but she didn't remember what had come before. Even so, bits of her former self seeped through into her new life.

"After screaming at the magician one day for no discernible reason," the small figure shouted at a new figure, while the figure behind her held her back, "our little protagonist asked the teacher why and how she hated someone she barely knew."

The scene shifted, the small figure was sitting cross legged looking up at one of the large figures as it paced and, presumably, spoke, the other large figure was nowhere to be seen."

"The teacher didn't lie, but neither did she really tell the truth.  She took refuge in vagueness, saying only that our little protagonist had an unusual soul and as a result she'd been born with memories.  Memories that were locked away for now, but seemed to influence her emotions nonetheless.

"The teacher said she didn't want to awaken the memories yet because she was afraid they'd be overwhelming at that point." The small figure stood up and and the large figure stopped talking and pacing "And so our little protagonist grew up" the small figure started to grow larger, "never knowing that she was an amnesiac murderer with designs on world domination who attained a bizarre form of immortality via a positively grotesque magical process," the formerly small figure finished growing when it was slightly taller than the large figure.

"Every bit the earth elemental that she'd been in her previous body, but this time trained from a young age, our little protagonist eventually set out to do something with herself," the now-larger figure started walking and the other figure disappeared back into the soil.  "It was also partially because some of those feelings she couldn't explain, ones like the hatred for the magician, kept telling her she was better than everyone else, and she didn't like that.

"She wanted to prove to herself that she was good person.  Now, she might have grown taller than the teacher, but that was just because her growth hit early, she wasn't old enough to become a hero through legal channels because it'd be a good long while before the first sanctioned junior hero team was set up.  That didn't stop her."

The figure stopped walking and was joined by five more.

"For a while everything was good," the six figures did standard crime fighting moves against unseen enemies, "but slowly things began to unravel.  In the fights she kept having thoughts about more brutal means she could use.  Eventually she learned that these were flashbacks both to things she had done and to how she had operated in her previous body.

"Eventually she learned that she was a monster.  And it was around that time she met a different monster, one drawn by the call of the compact earthquake machine that an earth elemental could be.

"You know, it's always us they go after," the soil started illustrating examples, "Want to cause an earthquake?  Earth elemental.  Flood?  Get an earth elemental to break the dam.  Tsunami?  See: earthquake.  Hurricane?  Good luck with that.  Firestorm?  No need for an elemental, just get some hardware.  Volcano?  Earth elemental.  Ash or poison gas?  See: volcano.  The villains always want to use earth elementals.  It's unfair really."

For the first time in what felt like weeks, Zinnia spoke, it was pure deadpan: "Truly earth elementals win the Oppression Olympics."

"I get it, I'll get back to the story," the strange woman said.  "Monster number two," a figure in what Zinnia guessed was meant to be armor arose, "was some dude with low ambitions --he just wanted a single city-- but Grade A manipulation skills.

"He could say the stupidest least convincing things, but somehow when he said them they sounded like the most rigorous logical proofs in the history of human reasoning," Apparently meaningless equations briefly appeared behind the armored figure.  "Plus, he somehow figured out what our little protagonist had done in her previous body.

"Through lies, half truths, blackmail and the like he turned our little protagonist against the rest of her team and was in the process of having her devastate the city --his takeover plan relied heavily on how he had infiltrated local emergency management services-- when her friends finally got through to her.

"He died," the armored figure lost all form and dropped into the rest of the soil.  "She had lost the will to live, but had to undo the disaster she'd been halfway through causing, and her lack of will to live didn't get her excused from that.

"Stopping a disaster like that, once started, is way harder than starting one.  Disasters take the path of least resistance, and if you remove the one you've set up to guide it, it'll just find the new path of least resistance.  You can't just slam on the breaks the same way you applied pressure to bring things to the shattering point, you've got to dissipate all that force in a thousand directions, and you've got to do it fast, otherwise all you've done is take away whatever control you had over the disaster without actually taking away the part that causes it to be a disaster.

"For an elemental to tap that kind of power and survive requires a combination of utter desperation and a will to survive.  Without the first they don't tap the power, without the second they're consumed.

"But, again, earth elementals are set apart.  An air elemental who is consumed is scattered on the winds," a figure rose up and then was blown into a formless  eddying current of soil, "a fire elemental extinguishes when the fuel runs out," a flaming figure rose up and then died down, "a water elemental goes splat," a figure rose up, then lost cohesion and spilled to the ground like the water in a popped balloon, "but an earth elemental becomes their own statue," a figure rose up and stayed perfectly still.

"And so it was with our little protagonist.  She had the desperation, she stopped her disaster, but she lacked the will to live.

"While there was no confirmed case of depetrification, there were rumors that it was possible and so our little protagonist's team hid her away in a safe place in hopes she could be revived one day.

"So it was that she remained on pause underground," the figure sank into the ground without losing its shape on the way.  "The world above," a cityscape rose up, "did not," the cityscape quickly progressed through years worth of construction, demolition, and reconstruction.

"Seventeen years after our little protagonist turned to stone, something happened.  Exactly what is a secret --apparently, attempting to duplicate it would likely have catastrophic consequences.  What isn't a secret is that it led to the first confirmed recovery of a petrified earth elemental."  A figure appeared, was completely still for a bit, and then fell like a rag doll.  "In hopes that the recovery could be duplicated without duplicating the unknown something, it was closely observed using both the best science had to offer and the magic of a demon from the Fractured Plain.

"Some time later the demon was able to use what she observed to recover her own petrified friend albeit with side effects."  This time two figures appeared, only one of them completely still.  The other seemed to give up, and was walking away when the surface soil exploded off of the still figure.  Then it collapsed as the previous still figure had.  "The information generated by that, combined with the scientific observations of the first, was used to recover a third person, this time with fewer side effects."  It was, more or less the same as the first time: a completely still figure suddenly went limp.

"It was nineteen years after our little protagonist turned to stone that she was recovered, with no side effects.  Being frozen in stone was probably as close to true death as she'll ever be able to come, and she still doesn't understand why her team would return a monster like her to this world.

"Still, that's what they did.  They'd all outgrown her, of course, and she didn't let them know that she probably would have told them not to revive her if it had been possible for them to ask.  It would be unnecessary to burden them with such things.

"With the world greatly changed, our little protagonist took to walking it in hopes of finding a place she could fit."  A wall arose and two figures shoved a third against it.  Then a fourth figure showed up and distracted the two while the third ran away.  "That went about as well as you'd guess," one of the two looked to see the victim gone, both got more animated, and the other of the two stabbed the fourth figure.

It . . . wasn't a quick stabbing.

The stabbed figure fell to the ground, the other two dissolved, after a moment the stabbed figure picked itself up, "And it wasn't long after that that our little protagonist came to a flower shop because she'd heard rumors that the owner could restore life to dead things, like our little protagonist's body.

"You know the rest; you wrote it."

Zinnia took a moment to process all of that and finally said, "I don't think you're a monster."

"You don't know me," the not-monster strange woman said.

"That's true, I don't even know your name."

"Patricia."

"Well, Patricia, I still don't think you're a monster," Zinnia said.

"I've killed people, and I felt no guilt while doing it."

"In a past life, if what you told me is true."

"It was me.  What happened to me doesn't map onto reincarnation, it's closer to getting retrograde amnesia for a spell."

"Unless you mean 'fantastic beast', in which case I hate to burst your bubble but it's my duty to inform you that against dragons and unicorns you don't stack up," Zinnia began, "monsters are monsters because they do monstrous things.  Other than breaking into my shop, what horrible things have you done this decade?"

"I haven't had a chance, I was stone."

"Past ten years of your life, the non-stone years."

"Thanks for healing me," Patricia said.  "I've paid you with my story.  Maybe we'll meet again during normal business hours someday."

Zinnia watched as Patricia made her way out of the store's back room.  Zinnia swore a bit then followed Patrica and caught her halfway to the front doors.  "It was nice meeting you, and you should know that the world is full of therapists," she said.

"It's nice that my body isn't decaying," Patricia said back.  She kept walking for two steps, then stopped and faced Zinnia.  "If you should think of something that I can do to pay you back that doesn't involve my mental health or self image, and if I'm around at the time, I'll probably be willing to help if time and ethics allow it."

"I'll remember that," Zinnia said.

"Bye."

"Bye."

And with that Patricia, the strange woman who was almost certainly not a monster, walked out of Zinnia's shop.

*
* *
* * *
* *
*

This was originally going to also contain Patricia visiting her now-aged teacher.  I think it's long enough without that.  Plus, I haven't written that yet.

Desdemona is the the demon of the Fractured Plain who preformed the magical observation of the first confirmed depetrification.  (Named locations in Hell thus far are "the Outland Reach", "the Cursed Dome", and "the Fractured Plain".  "The Shattered Dome" is also in my head --there's more than one dome in Hell after all-- but I'm pretty sure I haven't used it yet.)

Patricia's character comes from two places.  One is that I was planning on having a depetrified character who was out of it for about twenty years who used her earth moving powers as a storytelling aid for ages.

The other place is a story I read in which a telekinetic does storytelling in much the same way, just with branches and leaves instead of soil and stone.  For whatever reason having similar storytelling techniques really connected the characters in my mind, and I decided to steal the basic outline of the telekinetic's origin story.  (Evil person reinforces own soul with undead properties, when soul is separated from body a new body is formed, boom: main character.)

Granted that story was a time travel story set in a twice-alternate alternate universe of My Little Pony, but --like I said-- the characters who storytell with magic-controlled visual aids pulled from the general area really connected to each other in my mind.

I think that's it for notes.

Saturday, June 3, 2017

Do human females usually .?.

[Apparently I last worked on this on Februrary 25th, so between breaking my ankle and getting surgery; feels like forever ago.  Might have a somewhat jumpy voice as a result]

For some reason this is in my head, jumping up and down, screaming to get out, and trying to drown out any other thoughts

Elina is an alien.  That's not her actual name, nor is it a translation.  Instead it's as close as American humans can reasonably be expected to pronounce.

Eff is a fairy.  She's one of the ones where knowing her "true" name gives individuals power over her.  When she first came to earth she almost said her true name, but stopped herself almost as soon as she started and acted as if the resulting sound were her name.  She's been using "Eff" so long now that she considers it her real name with the other being little more than a magical weakness she keeps hidden.

Tasha is a human being.  Probably with some superpower or other.

This is likely in my super person universe.

* * *

When you've just dropped your shorts and exposed yourself to your two best friends, it sort of makes your mind stop and go, Wait; what!?  How the Hell did we get here!?  Which is honestly a better thing to think about than how they won't be your two best friends any longer given what you've just let them see.

So, how did I get here?  Well E&E, my wonderful lesbian friends and team mates, apparently aren't the monogamous individuals I thought they were.  They made me an offer that I very much would have liked to take them up on, but I knew exactly what would happen if I did, so I made up excuses.

I lied.

Somehow Eff being so nice in response made it worse.  I wish you didn't feel the need to lie to us, Tash.  You could have just said you're not comfortable sharing the real reason.  We'll respect your privacy; we won't pry.  Because of course the truth would become pertinent when talking to the person who could detect lying the way a hammerhead shark detected electric fields.

Of course it came up when Eff and Elina were offering to share themselves with me, making not telling the truth feel like more of a betrayal than an ordinary lie.

Of course what they were suggesting was something I really, really wanted.

Of course, of course, of course.

I'd sighed.  I thought that maybe I'd been in one place for too long.  At least if I were driven out I wouldn't feel guilty anymore, I'd thought.  But, I also thought that maybe a middle ground was possible.  Maybe I could be selectively honest, keep the core truth hidden, and stay in this place that was the first place to be home in so long I wasn't sure if there'd really been another such place or those were just childhood fantasies that hazy memory had mistaken for reality.

So I said, "If you knew why, then you wouldn't want me around, much less as a part of your relationship."

"Whatever your secret," Elina said, trying to be comforting, "it could never break our friendship."

What if i'm a monster? I'd thought.

"You just wouldn't want me," I said.

"Surely that is for us to decide," Elina said.

Eff tried to gesture for Elina to let it go, but I'd known it wasn't likely when Elina got like this.

Part of me had known I should back off, but another part of me was extremely frustrated.  Of course I would know better, "I know what I look like under my clothes, you don't.  If you did--"

"Are you scarred?" Elina asked.  "There is nothing wrong with scars, and we would--"

"Let it go," Eff said, her hand gently grasped Elina's arm.

"Many feel ashamed of their bodies," Elina said, "but in truth all bodies are wonderful and we would never-"

Yeah, right, all sorts of people said that kind of Saturday morning cartoon bullshit.  It never proved true.  The fact that Elina seriously believed it was just . . . I had so wanted to scream.

Instead I said, "You don't want me a part of your relationship," as forcefully as I could.

"But we do," Elina said.  "This is not something we took lightly--"

"I'm serious," Eff said, "let it go."

"We discussed potential problems, could it lead to jealousy, could it make the team function less well, was this really what we wanted or just an--"

"Let.  It.  Go," Eff said.

"But she hasn't said she doesn't want this," Elina said.  "She said we wouldn't want her."

"You wouldn't," I said.

"We would," Elina said.  "We do and that--"

I was so very fucking frustrated with the whole thing.

And that is how the Hell we got here.

Both of them looking at me in shock, my shorts and panties around my knees, everything laid bare.

Elina's look changed from shock to confusion and she turned to Eff, "Do human females usually have such anatomy?"

I pulled my shorts back up.  They knew.  They'd hate me now.  I'd be driven out, I'd wander again.

Elina's question seemed to break Eff out of her own shock and she said, "Not usually. . ."

Massive understatement.  Probably about to explain how I wasn't a real lesbian because I had a penis instead of a vagina.

"But I wouldn't say it's uncommon," Eff said.

Wait, what?

"Oh," Elina said as if she'd just had a question about breakfast cereal answered.

"You're not . ? ." I tried to ask but didn't manage to find the right words to finish.

"What?" Eff asked.  "Disgusted?  Angry?  Hateful?  Feeling like rejecting you forever?  No.  We're not."

"Why would Tasha think we would react in any of those ways?" Elina asked.

"Some humans think that people like Tasha are abominable --or sick, or any number of bad things-- because they believe that all females should have the most common female anatomy and all males should have the most common male anatomy and since Tasha is a female with anatomy more commonly found in males . . ."

I don't think I've ever experienced a more surreal moment.

"They think that Tasha should change her body to match her gender?" Elina asked.

"No.  That would be unreasonable but at least make some sort of twisted sense," Eff said.  "They think that Tasha should spend her entire life pretending to be male and never, ever, show any signs of her true self."

"That is" some kind of alien profanity that likely couldn't be translated.  Elina talked like that in times of great emotion.  "It is beyond mere evil."

I finally found my voice again, "You don't-- everyone always-- I don't understand."

And I found myself in one of Elina's inescapable hugs. "I am so sorry that you have been mistreated," she said to me, "and I would never treat you like that."

Eff just looked at me with a slight grin.

Then she said, "Elina and I want you to be part of our relationship, hasn't changed in the least, so if that's what you want, just give a sign and we can move passed the chaste friend-hugs and onto the kissing."

I wasn't even sure this was real anymore.  Fever dream maybe.  But if it were real then it seemed important to do something before they changed their minds or came to their senses.  I'd lost track of my voice again, so I nodded.

Eff's smile widened considerably as she walked toward me.

Saturday, April 29, 2017

Character Bio: Corv, from Patreon

[Originally posted at my Patreon Page in a patron only post on Jan 24th of this year, as noted, I have no intention of stuff there remaining exclusive forever.  This is actually overdue to be posted here.]
[Corv first appeared in the only extant chapter of Bunking Together, and her team first appeared in the second chapter of A Family Matter.]

I was trying to start doing an overview of the teams I've introduced so far in super person universe, but instead this popped out:

-

Corvida of the Outland Reach is a half-demon who was intended to be an Antichrist figure but was taken in and raised by some of the nicer inhabitants of Hell.

Between her 12th and 13th birthdays her power started to manifest in significantly greater force than it had before.  If she remained in Hell she would have been a beacon that drew her full-demon father and his forces not just to her but also to those who raised and protected her.  She fled to earth where the power of her father and his followers was significantly weaker.

Initially she tried to find heroes who would help her in the inevitable fight against her father.  That failed.  Many were wary of of joining forces with a demon while others who would have helped were unable to do so for reasons of politics.  Also, she was a kid talking about apocalyptic prophecies.  There were quite a few (ones who couldn't sense her nature or the truth of her words) who just didn't take her seriously.

She wandered the United States for more than a year.

When she was 14 she found herself in the middle of a citywide disaster.  She did what she could to help, which was when she met Java --a former sidekick who was about her age.  When adults in authority came to the area she and Java were working in, they shunted the two aside "children" aside.

Corv and Java were placed with three other would-be heroes in the same age group.  The group would later refer to this event as, "Being put at the kiddie table."  Rather than sit idly by, all five slipped away and ended up solving the problem on their own.

Their effectiveness, as well as Java's fame from his sidekicking days, caused the city to officially recognize them as a legitimate team of heroes, one that would step in when others super powered threats arose.

A few of the heroes that Corv had previously written off had some hand in this, behind the scenes, as getting Corv her own team was seen as a potentially viable compromise solution.

Those who didn't want to work with demons or children could be comfortable knowing that she was in a provincial minor league team.  Those who thought that Corv deserved help could be comfortable knowing she had found it.

Corv's team became the model on which various subsequent young adult teams were based, and the flagship of a franchise of such teams.

The moment Corv turned 18 the inevitable battle with her father began.  It was a confusing and complex thing as Corv, someone who never wanted the role, was intended to be the instrument of her father's will, and the executor of his power, on earth.  Much of the battle involved the fight for Corv's mind and soul itself.

After the eventual victory, Corv and her team returned to being guardians of a single city and fighting the lesser threats that presented themselves.

Wednesday, March 1, 2017

We're still friends, right?

(To avoid meta stuff involving my health and why you're getting rough unpolished work, skip to the first break.)

I don't think I mentioned this before, it would be easy to check but easy things are kind of the problem, but some things did come from meeting the orthopedic surgeon beyond, "Wow, swelling hasn't gone down enough, let's push back surgery a week (or more.)"

One of them is that I was told to get off my hormones to reduce the risks.  That's kind of fucked over my mood, and I'll be happy when I can be back on them.  Hence not having anything to post.  It's not the same as going off antidepressants, but it's not something you want happening to you.

I'm not exactly happy with the fact that I left the post on my ankle as the top thing through the end of February, though.  Tried writing something new.  No luck.  Tried looking at old unfnished posts and finishing.  Nothing there either.

So, here, have a draft of a fragment.

The last time I did anything to this is apparently 12/13/16, so blogger tells me.  Pity it doesn't record when when you started a post.  Anyway, it was around that time that I was working with Mishap (one, two, three) and so was in "thieving villains" state of mind.

* * *

When I wrote this I didn't come up with any names, I labeled them with letters.  This was another five person hero team, but one member left because of a conflict of interest (she fell in love with a thief) here's the what I electronically jotted to keep track of who said what and what role they were playing.

Old hero team:
L - leader
Th - one who turned thief
F - Friend
U - I couldn't think of a good word so urchin
T - Timid

G - Girlfriend, the original thief

Story begins:

* * *

Th "How did you expect me to earn a living?"

L "You turned your back on justice."

Th "Justice would be stealing the amulet and giving it back to the people whose ancestors made it, I don't seem to recall us ever doing that.  British archaeologists stole it the first time, we're just stealing it a second time."

G "If it's not going to be with the people who deserve it, why shouldn't we make money off of the eventual disposition of the item?"

Th "We have to eat."

L "There are honest ways to--"

Th "We're in a Museum, everything in here was looted, stolen, or otherwise taken without permission."

U "There is an entire wing devoted to the stuff robbed from graves, including some of the bodies themselves."

L "We are not having this conversation."

U "Sorry."

L "[Th] even after you left I'd hoped that you'd stay the course, maybe even make [G] honest.  I'm sorry --disappointed-- that you've become a common criminal."

G "We are anything but common."

Th "I'm disappointed that you're acting like I'm cackling while plotting to take over the world.  I knew I might have to fight for a new life, and I'm not going to back down just because it's you guys.  I could do without the whole judgmental self-righteousness though."

L "Fine.  We've talked enough."

Th *to F* "We're still friends, right?"

F "Of course we are, but that doesn't mean I'm going to step aside and let you get away."

*Th nods and smiles*

L *to F* "I can't--"

U "I can count the number of friends I have on one hand, you can't seriously think I'd turn my back on one because of a minor shift in her moral paradigm."

L *to U* "She's a criminal now!"

U "Not everyone has free food and lodging handed to them by the city, remind me to tell you some of the things I had to do before I--"

L "She betrayed us!"

T *to Th* "I'd like to think we're still friends, but that kind of depends on how much you hurt me in the coming fight, I think."

G "We're thieves, not killers.  I'm sure you'll be fine."

Sunday, February 5, 2017

Resurrection (super people)

When your mind is clear and your thoughts fall silent, you can, sometimes, hear destiny calling out to you.  Sometimes.

The call is faint, and it takes effort to follow, but the very act of making the effort can fill your mind with thoughts, second guesses, predictions, hopes, fears, and all the noise that would drown out the quiet call of destiny.

The larger problem, though, is that the call of destiny sounds a lot like the call of someone with mental powers baiting a trap.  One shouldn't ignore the call of destiny.  One shouldn't walk into a trap.  The inability to differentiate the two made such "should"s very weak guidance indeed.

Alyssa followed the call as cautiously and quietly as she could.

When she realized where she was being led, possibilities flooded her mind and she couldn't hear the call anymore --not that she needed to.  It wasn't the sort of place one forgot.  The memorial had been built blocks away --in a more convenient place, they said-- and now there were any number of people who thought that was where it had happened.  But she remembered.

The call was leading her to where a hero --the hero had died.  A poetic place for someone to try to kill her, but also a place with various potential uses in all sorts of things.  Could be a trap, could be a true call; impossible to tell.

The city had changed, so had she, but as she kept moving closer memory started to mix with perception.  She'd been a lot shorter then.  Angles were different.  It was still so familiar.

As she turned onto the right street she looked up and to the left.  The building didn't exist anymore --a dated one that was meant to look "modern" stood in its place-- but she still knew exactly where he'd smashed into it.  Such a glancing blow that instead of being forced through the wall he skipped off of it and continued down to the street ahead of her.

At the time the idea of anything other than a helicopter landing vertically was either science fiction or supervillainy.  There weren't any other options except, perhaps, "both".  She remembered sound the main craft had made as it landed on top of cars.  The four smaller ones waited for panicked drivers to clear the street before they landed.

The drivers might have evacuated, but pedestrians were another matter entirely.  They were drawn to the spectacle and it was only because of bad guys with guns --scary looking ray guns-- that they didn't crowd into the street.

Her parents had tried to keep her back, of course.  But she'd been a five year old and there was a real live superhero nearby.  She remembered how she'd slipped her hand free and instead of going away like they wanted, pushed through the crowd until she was at the very front.

By then the hero was starting to recover.  Standing.  He was getting to his feet.  She remembered being so excited; she was about to see a hero bring the bad guys to justice.

The fight was short.  The other sidewalk quickly cleared as hero and villain alike were tossed into the buildings on that side.

The hero was bleeding, he never seemed to bleed.  The ray they'd fired had barely grazed him.

One of the villains was in power armor, as a child Alyssa had thought he was the only real threat, she didn't understand the significance of the ray or the blood.

The armor was sparking and failing, the fight was about to end.

Alyssa knelt where she'd stood nearly thirty years ago.  Her eyes about the same level as they'd been when she was a child.  She'd been right.  The fight was about to end.  But the power armor had enough energy left for one last move.

An exposed I-beam was wrenched free of its building and thrown across the street.

The throw was too fast to track.  One moment the beam was in the villain's hand, the next it was inches away from her face, filling her entire vision.

She'd flinched back and then saw the hero, kneeling just a bit to her left.  He'd caught the beam and saved her life.  Their eyes met.  He died.  Chaos was unleashed.

The call of destiny was getting louder, cutting through her memories.  She was beginning to a get a sense of what was going on.  Metallic taste, metallic smell.  Blood magic was at work.

The air developed a swirl around an area not far in front of her.

Then it happened.

The street seemed to ooze with blood, then the blood took form: a man with one knee on the ground, the other leg bracing to stop him from moving forward, arms stretched out to catch a beam that hadn't existed for decades.

"It can't be," Alyssa said, mostly to get the words out of her head.

A moment later and he wasn't blood.  He was an ordinary a person --naked-- in the street.  He collapsed and she caught him before he could hit the ground.

"Am I dead?" he asked.

"Not anymore," she said.

* * *

"You're lucky that I like coats that are too big for me," Alyssa said.  He was still naked underneath it, but it was a start.  "We've got to get you inside."

Soon they were walking, she had to support him to keep him from toppling over.  If she were lucky, everyone would think he was too drunk to stand, if not. . .

"I won't be the only one who sensed that something happened," Alyssa said.  "Magic powerful enough to revive you after three decades will have attracted a lot of attention."

"Three . . ."

There was the coherent and eloquent hero everyone talked so much about.

"Thirty years, or will be come spring," Alyssa said.

"What happened?" he asked.

"Not entirely sure," Alyssa said.  "The only thing I'm intimately familiar with that can raise the dead involves soul selling, is always presented in a 'never be stupid enough to try this' kind of way, isn't blood magic, and only works if the soul is still in the body."

"I mean, after I . . ." the silence dragged on for a while.  Eventually he said, "Died."  More silence.  "After I died, what happened?"

"The bad guys were so caught up in self-congratulation and poking your corpse that they forgot about crowd control," Alyssa said.  "The uncontrolled crowd mobbed them.  Probably would have killed them but someone with a cool head and a really loud shouting voice reminded everyone that you wouldn't want them murdered."

* * *

". . . which is more or less how things got the way they are today," Alyssa said as she opened the door to her apartment.

She helped him to the couch, and helped him sit down when he got there.

"I had a roommate once upon a time," Alyssa said.  "Turned out he was an asshole.  When that part of him had a chance to shine, it ended in him leaving in a huff.  Didn't even take all his crap with him.  I boxed up what he left behind, but it's been years, so I think it's yours if it fits you."

He just nodded.

When she came back with clothes in hand, Alyssa asked, "You ok?"

"I have no idea how to answer that," he said.

"Well, you've got 30 years of culture to catch up on, we didn't solve all the world's problems in your absence, and you've been raised from the dead," Alyssa said.  "What's bugging you most?"

"I don't remember anything," he said.  "From when I was dead.  Thirty years and I don't remember anything.  Maybe--"

"Nope, not the case; no need to worry about that," Alyssa said.  "For some reason revived people aren't allowed to remember the afterlife even though we now know that there is such a thing, so it wouldn't seem like there are any great secrets they could divulge."

"You know that there's an afterlife?"

Alyssa nodded, then said, "Might not be one you like though.  You're Christian right?"

"Baptist."

"Well, given that Christianity has that whole, 'The first shall be last' thing going on and you were never all that meek, it wouldn't surprise me if they didn't grab your soul right off and instead the fact you fell in valiant battle had you hanging out in Valhalla for the past thirty years," Alyssa said.  "I imagine that would be quite a culture shock for a God fearing baptist like yourself."

"I don't fear God," he said.  "God is love, what's to fear?"

Alyssa looked at him quizzically.

"What?" he asked.

"Did you fit in in your own time, because you definitely won't fit in now."

He shook his head.  "Why do you think I chose New York City over farm life?"

"Hay allergies?"

For the first time since his revival he laughed.

Alyssa let out a slow breath and a facade she didn't even know she'd been keeping up dropped.  She only now realized that she'd been trying to to be cheerful enough for the both of them.

"I was there, you know," she said, even though he wouldn't know.

"I was there when you died," she plopped down on the couch beside him.  "It's my earliest memory.  My vividest.  It was the first time I saw anyone die.  I was there."

"A lot of little girls were there."

"I wasn't one of them," Alyssa said.  "I was a little boy."  She ran her fingers through her hair and then realized she should add, "A little blonde boy."

There was silence for a while.  Alyssa started feeling defensive.  "What?  My hair changed to brown as I got older.  It happens."

A few more moments of silence.

"I remember you," he said.

* * *

"The clothes fit ok?" Alyssa asked.

"Well," he said, "I haven't burst any seams and they're not cutting off any circulation."

"Where I come from we call that a win," Alyssa said.

"Did he --did your roommate-- leave because you're . . ."

"Because I'm me," Alyssa said.  "Yeah.  You wouldn't believe how much effort goes into being me.  I tried a spell once, it was supposed to make me into 'the person I was meant to be' or some such.  Utter failure."

Alyssa shrugged.

"On the other hand, it did give me super powers, so I'm not exactly complaining, but damn was it a let down at the time."

"My father always told me that when my mother found me I was a little green man," the hero said.  "My mother says I was more of a blue.  I've never known what I was meant to be.  I just try to be Charles."

The hero, Charles, offered his hand to Alyssa.

She took it.  "I just try to be Alyssa."  She shook his hand.  "It's good to meet you when you're not dying."

* * *

"Ok, magic is definitely not my thing," Alyssa said, "but from what I was able to work out, I don't think we're going to get an explanation on why you're alive in the near future."

"What do you mean?" Charles asked.

"Given the amount of blood that had to be shed to summon you . . . if the people who did it are still alive, they're probably comatose," Alyssa said.

"What if the ones who brought me back weren't--"

"No, this was definitely a case where the sacrifice had to be willingly made," Alyssa said, "and magic tends to be able to understand that things done under coercion aren't done willingly.  Several people thought the world needed you so much right now that they were willing to risk death to bring you back."

"Is there any way to know if they did die?" Charles asked.

"Find someone who is magic and get them to analyze things and maybe they'll be able to work it out," Alyssa.  "I'm more concerned about their reasons.

"Don't get me wrong, I prefer people to be alive rather than dead, but either they're already receiving medical treatment or it's too late for them.  There's nothing for us to do at this point.  Why right now, of all possible times in the last thirty years, is when people decided to do magic so risky no one else has ever attempted it --and people did try to revive you before-- is what I want to know."

Charles nodded.  "It doesn't seem foreboding at all."

"Not in the least," Alyssa said, finding that their sarcasms got along.


I've talked about doing this story for a long time.  The only truly thought out bits being:
  • The hero's eyes meeting blonde boy just before he dies
  • Adult woman who was once that boy being the one to recover him post-resurrection
  • Her response to the pause after correcting the "a lot of girls" statement being a comment about changing hair color
  • The pause actually being his realization that he does remember her
    (she was after all, the last thing he laid eyes on)