- Mirror's Edge, and my playing of it - A spoiler free post in which I talk about the experience of playing Mirror's Edge and the good and bad points of it. I should probably make a new post about this because some of the bad things seem a good deal less bad at this point in time.
- Mirror's Edge Spoiler Post 1, the plot - I go through the plot, point by point.
- Mirror's Edge Spoiler Post 2, What I would do differently - This is my "In a reasonable world with deadlines and a budget" version of how I would do Mirror's Edge.
- Fractured Mirror: idea for a hypothetical game based on Mirror's Edge - This is my "Given world enough and time" version of how I would do Mirror's Edge, which thus sticks less close to the initial game, introduces more features and options, and explodes the plot into a multi-linear affair.
- Fractured Mirror: Post Two - More looking at how the plot could diverge, and some of how that could lead to a greater variety of gameplay.
- Difficulty settings, Dark Forces, Deus Ex, TNM, and Mirror's Edge - I use Mirror's Edge as case study to talk about Difficulty settings in games, especially how the way difficulty is managed has to be tailored to the game in question.
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