[Welcome to my trip through .hack//SIGN]
[The first post in this series is here.]
Having devoted an entire post to the
first minute or so of the episode, it's hopefully clear that things
aren't as the should be. Tsukasa starts the episode unconscious
on the ground then gets up shaking and in pain. He should not be in
pain, and it should have been impossible for anything in the game to
knock him unconscious.
After he gets up he tries to remember
what's going on but this is quickly interrupted by another player
showing up. Tsukasa will be approached five times in
this episode before he has any idea what's going on. In every
instance, with one possible exception where it's difficult to be
sure, his immediate reaction is fear. In two cases (including the
one where he might not be afraid) he acts as if he's expecting to be
attacked.
Somehow I never noticed it before, but
here, at the beginning, Tsukasa is afraid every time someone shows
up. I find myself reminded of Parker's assessment of Luka from the Leverage episode The Stork Job. Specifically where she
notes Luka's flinch. Tsukasa is not an orphan, but I think it's fair to
say he's expecting the same thing. He's afraid of people, he expects
them to hurt him.
This particular meeting is not one
where he prepares for an attack because Mimiru, the player who has
arrived behind him, is immediately disarming in the cheerful way she
greets him. But it's not enough to get a response from him. So she
asks if he's alright and, when she notices that he's a wavemaster (magic
user) working alone speculates he must be powerful. (He isn't, he's
just very, very solitary. So he works alone even though, given the class he's chosen,
it would be wiser to be part of a group.)
Tsukasa uses is sprite ocarina (his
“Beam Me up Scotty” device) to leave without saying a word. It's
not the best introduction. But it is an important introduction and I
want to take a moment to talk about destiny because of it.
I'm not completely sure how to think
about free will in .hack because on the one hand there is a very
powerful external force that tries to force the characters into a
specific narrative, and you'd think that opposing that would be
exercising free will, but on the other hand I do see the hand of
destiny helping the characters in their opposition. If you refuse
to do what you're told, and destiny helps you succeed in that
refusal, is that exercising free will or allowing yourself to be
determined? I honestly have no idea.
What I do know is that I see destiny
doing very little, leaving the rest to the individuals, but the
little bit that it does do is critical. I was originally going to
say that it gets you where you need to go and the rest is up to you,
but even that overstates things. Where I do see it operating is in
introductions. This scene, right here, where Tsukasa and Mimiru
meet, is one of the places that I see destiny in action.
Tsukasa doesn't interact with people,
presumably in part because he's afraid of them at first, yet the handful of
interactions he does have are, almost universally, the right people. Worthy of particular note are the people he meets by chance in this episode, Mimiru
and Bear, because they are ideal people for him to meet. Quite possibly the absolute best people he could have met. Of the more than 20 million
people playing the game, the small handful he meets are the right
ones.
Sometimes in stories who the characters are doesn't matter that much, someone else in their place would have risen to the occasion as well. I don't think that's the case in .hack. I think that if Tsukasa had met random other people instead of the people he did meet the most likely outcome would be abject failure.
Later in the series someone will say
that meeting is the result of the divine, while parting is the result
human action. Another will claim that a random meeting must have
meaning because the participants wouldn't have been brought together
otherwise. I think they're right. In this story the only explicit
higher power (higher than humans I mean) acts through heavy handed means and is evil. But if
one looks at the meetings, the way people are brought together by
what on the surface seems to be random chance, there seems to be a
subtler power at work. One that doesn't do much, but what it does is
very helpful.
-
We next see Tsukasa sitting against a
well under a vibrant blue and purple sky near a colorful windmill. I
haven't mentioned it before, but it has to be said that this series
is beautiful. Anyway, Tsukasa is trying to figure out what's going
on. He doesn't remember what he was doing or where he is. That
second question is one that I'd like to know more about because as is
I'm not sure whether I should interpret it as him not knowing he's in
a game, or something else.
A beetle crawls over his foot while
he's thinking.
Then he hears people approaching, again
his first response is fear, this time he gets ready for an attack.
It turns out to be three knights in armor. Out front is Silver
Knight (apparently that's his name) who has armor that's different from the others. It has more red, horns on his helmet, and the eyes of his helmet are red. Further back and to either side are
knights in what will turn out to be more standard armor, no red above the waist, gray above the waist, blue eyes in the helmet.
I note that the knight on the right
(when you're looking at them) is wider than the one on the left.
This is an online game, there's no need for the avatar to match the
person. This character is wider than standard because the player
wanted him to be wider. The same goes for every character in the
game. They look the way they look because their player wanted them
to look that way. I bring this up because the fact that the game
doesn't force everyone to be skinny isn't something we could have
taken for granted.
On the other hand, all of the main
characters have chosen avatars that fit into the usual standard of
beauty, so it's not exactly an overwhelming victory for acceptance of
a broad range of body types.
Anyway, the knights speak:
Silver Knight: We're not here to
fight. We're the 13th squadron of the Crimson Knights.
I'm sure you've heard of us.
Right Knight: We Crimson Knights
value courage, civility, and tolerance. We were formed to look after
The World and ensure it's smooth operation.
Left Knight: We are constantly
keeping watch on any illegal activities within The World.
The Crimson Knights are a player group,
not a sanctioned police force. They work with the system
administration where possible, but it's not as if the system
administration and they have exactly the same goals
For example,
the Crimson Knights are very much against what's called player killing, which is when one player kills another's character. (I don't think they'd object if the combat happened by mutual consent, we're talking about killing people who didn't agree to fight to the death.) The CC Corporation that runs the
game can't be against it all that much otherwise they wouldn't have
created a set of rules that allowed for that kind of player vs. player violence.
The CC stance on it isn't quite anything goes, it seems to be more
of, “You can do it if you want, but don't get caught,” because there is an implication that reporting a player killer to them, doubtless accompanied by an appeal like, “This person keeps on killing our
characters and it's really making it so a lot of players can't enjoy the game,” would have the potential to make a difference. They're simply not interested doing anything to make it impossible to
kill off another player's character. The Crimson Knights probably would if they could.
Anyway, the distinction between the knights and the administration is important because
it means that the Crimson Knights have neither the authority nor the
access to information that the administration has, and it's also indicative of the hands off approach the CC Corporation takes. The
reason that the Crimson Knights are authority figures in the game in
spite of being just players themselves is that the CC Corporation
doesn't have a presence in the game and thus there is no official
authority inside the game.
Back to the conversation, I
can't say definitively how Tsukasa responds because the subtitles and
the English dialog don't agree (and I don't understand Japanese.) He
either says that he's of no interest to them, in which case they
respond that they're interested in everyone, or he says that "that" (their mission) has nothing to do with him, in which case they
say it has to do with everyone.
There's a pretty big difference between,
“You're of interest to me,” and, “What I'm doing concerns you,” but it pales in comparison to some of the other divergences
between the spoken English and the English subtitles. At one point a
character will say, “But I'll betray you,” in one which will be,
“But you'll have to trust me,” in the other. “What music are
you listening to?” in one will be, “What are you thinking?” in
the other.
This does not inspire confidence in the
translation.
I love the show, but there are some
definite translation issues here. I think that I generally prefer the
subtitles, which is unfortunate because I'd rather not have them
superimposed on the screen. I want my picture clear of obstructions.
Back to the conversation again,
it turns out that this isn't a random meeting. The knights have
sought out Tsukasa because he was seen with someone who shouldn't
exist. An anthropomorphic cat. They assume, incorrectly, that the
cat is a player who illegally modified his or her avatar. They want
more information and assure Tsukasa that if he tells them what he
knows that'll be the end of it and they'll not inconvenience him further.
That does actually jog a memory in
Tsukasa, but not enough to answer any of their questions even if he
wanted to. He beams away. They decide that it might be worth
monitoring Tsukasa.
-
Tsukasa lands at a big spinning hoop
with a sort of blue light filling it. This is called the chaos gate. I'll confess that I don't fully understand how this is supposed to
work. I know that you use to to change servers, and that you use it
log out, but where I'm less clear is whether it's the case that all
beaming has to be via the chaos gate on the local server. I'm pretty sure that's the case, but I'm not completely sure.*
Anyway, Mimiru beams in. Tsukasa is
afraid when he hears someone beaming (technically it's called
warping), and when she isn't happy to see him (she sort of grunts and
turns up her nose) he backs away.
The scene cuts to them a short distance away having a conversation. They're operating from completely different premises
and thinking in completely different ways. The conversation never
stood a chance of ending well.
First, Tsukasa ignores Mimiru in favor
of a beetle that's taken to crawling on his staff. By blocking it's
path he makes it go back and forth. While he's doing this Mimiru is
asking if he always warps away from people (she saw him do it to the
knights) and telling him she doesn't think it's a good idea.
Then Tsukasa dismisses her concerns
because he thinks it doesn't matter once he logs out. That idea goes against
everything Mimiru believes about human interaction and I think she
actually handles having it thrown at her pretty well.
Mimiru believes that the internet is
just like the real world. Being a jerk on the internet is the same
as being a jerk in real life. The fact that you can log off doesn't
change the fact that you shouldn't be rude and should consider
others. This is something she's willing to argue for quite
forcefully. But she doesn't do it here, she just says that's not
what she means.
Then Tsukasa visibly realizes that
something is wrong, Mimiru asks what it is, Tsukasa stands up
quickly, says he can't explain, and starts to walk away.
Mimiru tries a different tack, she
points out that if he keeps acting this way he won't be welcome and
asks what he plans on doing when the knights catch up with him. First
he says that that might be fun, then he says that if he doesn't want
to deal with it he'll just stay offline for a while.
Once again, this goes against
everything Mimiru believes about how one ought to behave online. For
her, “I started something and don't want to deal with the
consequences so I'll act like it doesn't matter and ignore it,” is
not an acceptable stance.
She makes a prescriptive statement,
“That is not the way the game is played!” Tsukasa responds by
pointing out that The World has no objective and its up to the
players how to play, a descriptive statement.
Mimiru is talking about consequences
within the game; Tsukasa is talking about consequences once you're no
longer playing. Mimiru is talking about how the game should be
played; Tsukasa is talking about how the game can be played. Mimiru
is talking about needing to deal with consequences; Tsukasa is
talking about the ability to avoid them.
They might as well be in different
worlds at the moment.
Tsukasa tries to log out, we see the
process start from his perspective, wind blows his hair around,
colors change, he starts to lift of the ground. Then something goes
wrong. Red light, a tone of wrongness, the colors change, he drops
back to earth (only a few inches), and finds himself exactly where he
started. He's confused, he looks around and sees that Mimiru is
watching**, she's confused by his confusion. He turns to her, says
he doesn't like her, and warps away.
Which is a horrible way to end a
conversation, and leaves her thinking he's a jerk.
I'm going to stop here for now. The
fact that Tsukasa couldn't log out is a good note to end on.
-
*If it is, then I'm also not sure why
the knights didn't follow him, and the only explanation I can offer in that case is that they might have assumed he'd just beam away from there and they'd have
no idea where to.
**Pretty sure that the most it would
look like from her perspective is him rising and falling a few
inches, maybe not even that much.