If I were to make a three dimensional go game that preserved the way that each position has four adjacent spots (thus not a cubic structure) by adopting a tetrahedral structure (thus coincidentally taking on a model resembling the molecular structure of diamond) would anyone be interested in that?
Been on my mind for a while now.
Finally got around to drawing up what a six level version I've had in my head, based on pseudo-hexagonal boards, would look like.
I'm bad at Go, but I'd give it a try. :)
ReplyDeleteI suspect you may find in playtesting that you need to change the numbers of neighbours in order to keep the game interesting. But I'm not a Go player so I can't say much about it.
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