tag:blogger.com,1999:blog-3889388775673754833.post3627910674996649376..comments2024-02-24T03:34:18.060-05:00Comments on Stealing Commas: Long Live the Queen: An inability to do the obvious. (Spoilers)chris the cynichttp://www.blogger.com/profile/06872875475212333027noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3889388775673754833.post-68655463053640801142014-01-06T14:36:45.107-05:002014-01-06T14:36:45.107-05:00I think that how much time the developers were wil...I think that how much time the developers were willing to spend on things was probably an issue, but there are some things that would take hardly any time which also didn't get done, so I think that not thinking things through all the way was probably a bigger issue.chris the cynichttps://www.blogger.com/profile/06872875475212333027noreply@blogger.comtag:blogger.com,1999:blog-3889388775673754833.post-41048072318105151492014-01-06T10:41:23.941-05:002014-01-06T10:41:23.941-05:00I think part of the problem here is a limited size...I think part of the problem here is a limited size -- maybe not in terms of installed space, since it's clear that most story choices don't involve additional graphical assets and the space for text is trivial, but perhaps in terms of developer time. The devs have to choose which options not to write. I don't know what their priorities are...Firedrakenoreply@blogger.comtag:blogger.com,1999:blog-3889388775673754833.post-26663521294788979362014-01-06T10:38:38.568-05:002014-01-06T10:38:38.568-05:00Nobody thought it was possible to win an opposed a...Nobody thought it was possible to win an opposed amphibious assault until WWII... because the technology meant that it <i>wasn't</i> possible.<br /><br />(Oh, and you remove or burn all the food between coast and capital. That's not just a low-tech solution.)Firedrakenoreply@blogger.comtag:blogger.com,1999:blog-3889388775673754833.post-24478603424403740092014-01-04T09:40:35.425-05:002014-01-04T09:40:35.425-05:00Elodie with high strategy should have gotten more ...<i>Elodie with high strategy should have gotten more of a chance to shine!</i><br /><br />Definitely.<br /><br />-<br /><br /><i>The spy may be a latecomer to the game, an unintended character who throws the rest of the plot to hell.</i><br /><br />That's certainly possible, when you add one thing if you want it not to throw everything to hell you have to think over how that interacts with every single other thing and also how it changes how those things interact with each other and it all gets very complicated very fast.chris the cynichttps://www.blogger.com/profile/06872875475212333027noreply@blogger.comtag:blogger.com,1999:blog-3889388775673754833.post-13951348714049628292014-01-03T20:17:32.441-05:002014-01-03T20:17:32.441-05:00Elodie with high strategy should have gotten more ...Elodie with high strategy should have gotten more of a chance to shine! Also, you point out a big problem with this kind of game, something I know from game-making experience myself; <i>YOU FORGET WHAT YOU WERE WRITING.</i><br /><br />The spy may be a latecomer to the game, an unintended character who throws the rest of the plot to hell. It's important, in story-driven games with choices, to repeatedly make sure the whole thing makes sense from start to finish- else, we get situations where your spy is a bit of a coin-toss on usefulness.Mr. Sirhttp://www.anamardoll.comnoreply@blogger.comtag:blogger.com,1999:blog-3889388775673754833.post-43421409181780485912014-01-03T12:57:06.974-05:002014-01-03T12:57:06.974-05:00Not being able to attack the army when it was land...Not being able to attack the army when it was landing isn't really a problem. It's just something I threw in. Not being able to run and hide, big problem.<br /><br />Under one set of circumstances Elodie even proves that she knows the value of retreat. So she knows it can be a good idea, she's willing to act on it, just not when you might want her to. Only when the game says to.chris the cynichttps://www.blogger.com/profile/06872875475212333027noreply@blogger.com