tag:blogger.com,1999:blog-3889388775673754833.post2830848699961222295..comments2024-02-24T03:34:18.060-05:00Comments on Stealing Commas: I want to be able to recommend Starlight Vega, but . . .chris the cynichttp://www.blogger.com/profile/06872875475212333027noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3889388775673754833.post-56743024744426852382017-09-27T20:07:38.091-04:002017-09-27T20:07:38.091-04:00Seed of Bismuth said...
Ah yes this problem; I kno...Seed of Bismuth said...<br />Ah yes this problem; I know thy well. You would think with how many video games exist that not only would the very specific criteria I'm looking for would exist but at least 1000 games to choose from. but then through your fruitless searching you discovery that video games actual follow formulas even more strictly than Hollywood. So I share your conundrum because when I find something that remotely comes close to what I'm looking for I really want to overlook it's problems (because they always have problems). But on the other hand those problems are usually so glaring that you can't ignore them so the game becomes a wash.<br /><br />like a simple edit for your game (this wouldn't get rid of all the plot-holes but)is that the Alien or Demon thing could be retconed in some later dialogue about how she lied about being an Alien because people are less prejudice towards that concept/race than Demons. like in real life America black/white children history (and unfortunately probably now too) have lied and said their Native American.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3889388775673754833.post-70319115702151622472017-07-05T11:22:14.449-04:002017-07-05T11:22:14.449-04:00If this is Ren'py, then one relatively easy wa...<i>If this is Ren'py, then one relatively easy way to do it is to package the mod with a RPA extractor and instructions on how to use it.</i><br /><br />Something along those lines was indeed part of one of the "more complex solutions"<br /><br />-<br /><br /><i>How do you plan to get rid of the kindness coins without having to rewrite everything?</i><br /><br />Have that be a measure of non-romantic affection, which does in fact matter in the game anyway. There's actually a point where you're straight up asked who you're romantically interested in, which is a pretty direct way to have it be about who you're interested, as the game says at one point, "that way".<br /><br />There are also choices already there that don't come down to, "Do I want to be an asshole or not," so some of the mechanic can be salvaged, though probably in a negative way (if you're romantically interested in someone but you continually snub them, that does not a good ending make.)<br /><br />-<br /><br /><i>If the only way to make both of them happy is to date both of them</i><br /><br />Already in the game it's not. Either of the main options have a period of difficulty accepting not being chosen, but they come around quickly to being fine.<br /><br />Unless you fuck up seriously enough to hit a bad ending, you'll get a happy ending with both of them happy in it. The third option is a bit more confused, but if you follow her path she's happy and so are the main two who have bonded while you were third-pathing.<br /><br />There's actually multiple points in the unlockable path where the possibility of poly comes up only to be shut down <i>hard</i>, so getting rid of that would kind of straight forward.<br /><br />-<br /><br /><i>If you have strong ideas about what you want a f/f visual novel to be, Ren'py is pretty good for making original work, too, and there's a large body of free visual resources online for non-artists.</i><br /><br />Yeah, I definitely have an interest in that, I have a feeling my inability to do art would be a problem even with resources but I confess that I don't know what those resources are.<br /><br />Depending on how well artwork could be dealt with, there's still a major problem though. I'm rather bad with coming up with my own things. It's a lot easier for me to see what other people's things could have been and move them in that direction.chris the cynichttps://www.blogger.com/profile/06872875475212333027noreply@blogger.comtag:blogger.com,1999:blog-3889388775673754833.post-58786721380686215062017-07-05T03:35:01.239-04:002017-07-05T03:35:01.239-04:00If this is Ren'py, then one relatively easy wa...If this is Ren'py, then one relatively easy way to do it is to package the mod with a RPA extractor and instructions on how to use it. Then, you'd only need to include the images and RPY/RPYC files that would be directly used in overriding the vanilla game.<br /><br />How do you plan to get rid of the kindness coins without having to rewrite everything? My first thought was to tweak the responses so that the protagonist behaves kindly no matter what, if she's portrayed as someone with a kind personality in general, with the choices that add points indicating more personal investment in continuing/deepening this relationship, but you might be able to come up with something better or something more specific to this story.<br /><br />If you're planning to add more support for polyamory, you should go into it knowing it'll affect game balance. If the only way to make both of them happy is to date both of them, then the OT3 end is going to feel like more of a golden/true end than the individual ends. If that's the story you want to tell, go for it! Be aware that you'll be making the game inaccessible to players who don't like both of them or who aren't personally into polyamory, but everything in the world is inaccessible to someone.<br /><br />If you have strong ideas about what you want a f/f visual novel to be, Ren'py is pretty good for making original work, too, and there's a large body of free visual resources online for non-artists.teethnoreply@blogger.com